Grab attention: No hook = no chance. Lead with curiosity, urgency, or surprise.
Recall: Connect new ideas to what users already know. Brains love patterns.
#InstructionalDesign #UXDesign #ProductDesign #LearningDesign
Grab attention: No hook = no chance. Lead with curiosity, urgency, or surprise.
Recall: Connect new ideas to what users already know. Brains love patterns.
#InstructionalDesign #UXDesign #ProductDesign #LearningDesign
Mechanics are the table legs. No support = no experience. 🧵 1/2 #GameDesign #UXDesign #ProductDesign #DesignThinking
Mechanics are the table legs. No support = no experience. 🧵 1/2 #GameDesign #UXDesign #ProductDesign #DesignThinking
Tight systems > bloated ones
Constraints unlock creativity
Clarity is power 🧵 3/3
Tight systems > bloated ones
Constraints unlock creativity
Clarity is power 🧵 3/3
✅ Few choices, big consequences
✅ Depth comes from clarity—not complexity 🧵 2/3
✅ Few choices, big consequences
✅ Depth comes from clarity—not complexity 🧵 2/3
Patchwork’s rulebook is 2 pages.
The strategy? Deep as hell. 🧵 1/3 #GameDesign #UXDesign #ProductStrategy #Simplicity
Patchwork’s rulebook is 2 pages.
The strategy? Deep as hell. 🧵 1/3 #GameDesign #UXDesign #ProductStrategy #Simplicity
– Starts safe
– Teaches 1 thing at a time
– Uses signifiers, not popups
– Lets players feel smart 🧵 3/3
– Starts safe
– Teaches 1 thing at a time
– Uses signifiers, not popups
– Lets players feel smart 🧵 3/3
First Goomba kills you.
First mushroom surprises you.
You learn by doing, not reading. 🧵 2/3
First Goomba kills you.
First mushroom surprises you.
You learn by doing, not reading. 🧵 2/3
Mario World 1-1 teaches everything—with zero text. 🧵1/3 #GameDesign #UX #ProductDesign #LearningDesign #Onboarding
Mario World 1-1 teaches everything—with zero text. 🧵1/3 #GameDesign #UX #ProductDesign #LearningDesign #Onboarding