aswan17.bsky.social
@aswan17.bsky.social
2 underrated gems from Gagne's 9 events:

Grab attention: No hook = no chance. Lead with curiosity, urgency, or surprise.
Recall: Connect new ideas to what users already know. Brains love patterns.

#InstructionalDesign #UXDesign #ProductDesign #LearningDesign
January 30, 2026 at 4:26 AM
Strong mechanics don’t follow the story—they enable it. They shape social play, drive choices, and let players create meaning. This applies to apps, products, even meetings. Mechanics = outcomes. 🧵 2/2
January 23, 2026 at 4:27 AM
Ever played a story-rich game that fell flat? The problem isn’t the story. It’s the legs.

Mechanics are the table legs. No support = no experience. 🧵 1/2 #GameDesign #UXDesign #ProductDesign #DesignThinking
January 23, 2026 at 4:26 AM
Design truth:
Tight systems > bloated ones
Constraints unlock creativity
Clarity is power 🧵 3/3
January 16, 2026 at 4:28 AM
✅ Clear limits: 9×9 grid, buttons, time
✅ Few choices, big consequences
✅ Depth comes from clarity—not complexity 🧵 2/3
January 16, 2026 at 4:27 AM
1/2 In creative design: Watch faces, not dashboards. Listen to tone, not just numbers. Your gut picks up what data can’t. #UX #GameDesign #LearningDesign #ProductDesign
January 16, 2026 at 4:26 AM
For design: Simplicity ≠ shallowness.

Patchwork’s rulebook is 2 pages.
The strategy? Deep as hell. 🧵 1/3 #GameDesign #UXDesign #ProductStrategy #Simplicity
January 9, 2026 at 4:26 AM
Great onboarding:
– Starts safe
– Teaches 1 thing at a time
– Uses signifiers, not popups
– Lets players feel smart 🧵 3/3
January 3, 2026 at 2:04 AM
No threats at first. Just movement.
First Goomba kills you.
First mushroom surprises you.
You learn by doing, not reading. 🧵 2/3
January 3, 2026 at 2:03 AM
What if your tutorial didn’t feel like a tutorial?

Mario World 1-1 teaches everything—with zero text. 🧵1/3 #GameDesign #UX #ProductDesign #LearningDesign #Onboarding
January 3, 2026 at 2:02 AM