Garry
askforgarry.bsky.social
Garry
@askforgarry.bsky.social
Solo game dev figuring it out one misstep at a time.
Working on my first game.
https://store.steampowered.com/app/3977620/Shattered_Stories/
http://Askforgarry.com
​The next boss fight. Shooting at the sky.
​My debug lines show the trace diving straight to the bottom corner of the map, likely a world origin (0,0,0) default. Time to dive back into the line trace logic and see why it’s losing its direction. 🛠️ #gamedev #indiedev #blueskydevs
February 17, 2026 at 9:32 AM
Found the "ghost" in the machine. 👻
​Turns out my TPS character was somehow still trying to pull the FPS weapon mesh. Separate meshes and logic for different perspectives are a necessary evil, but I finally have a weapon swap system that plays nice with both.
​#gamedev #indiedev #blueskydevs
February 17, 2026 at 9:30 AM
​Currently troubleshooting why the TPS weapon mesh is invisible. It’s not "Owner No See" or "Hidden" it’s just gone. The joys of game dev!
​Anyone else on the feed wrestling with invisible meshes today? #gamedev #indiegame
February 17, 2026 at 8:46 AM
Speaking of worms, I opened the biggest one yet, Multiplayer.
​I’ve integrated Epic Online Services (EOS) so players don't have to mess with firewalls or ports. Right now, I'm merging that logic with weapon pickups and the FPS/TPS switching.
February 17, 2026 at 8:45 AM
I couldn't decide between First Person or Third Person, so I just built both.
​It was a "can of worms" moment, but being able to swap perspectives on the fly adds so much to the gameplay loop.
Person.so
February 17, 2026 at 8:44 AM
VR interactions are finally dialed in! 🥽 You can now play the first two levels fully in VR.
​The hardest part was the cutscenes; translating a 2D comic book style into a 3D VR space was a total nightmare, but seeing it work is so satisfying.
February 17, 2026 at 8:40 AM