Anton Schreiner
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aschrein.bsky.social
Anton Schreiner
@aschrein.bsky.social
Gfx and ML at AMD
Excited to see the ML technology I've been working on being released 😊
November 14, 2025 at 3:32 PM
target is patches from the noisy sampled image, similar to the image compression
February 21, 2025 at 9:14 PM
different input encoding
February 21, 2025 at 9:12 PM
February 21, 2025 at 6:59 PM
Same MLP applied in world space to learn lighting
February 21, 2025 at 6:58 PM
Ported my old WebGPU MLP image compressor toy to my new d3d12 framework aschrein.github.io/mlp_compress...
February 20, 2025 at 9:15 PM
Got basic soft direct shadows going with blue noise eheitzresearch.wordpress.com/762-2/
February 19, 2025 at 9:07 PM
Enabled AGS for the shader clock extension
February 19, 2025 at 7:10 PM
Passing attributes to get basic diffuse shading
February 18, 2025 at 9:14 PM
And a real quick image quantization viz aschrein.github.io/pages/fp8_im...
February 18, 2025 at 5:03 PM
February 18, 2025 at 1:48 PM
Got some basic gltf loading thx to github.com/lukas-shawfo...
February 17, 2025 at 9:21 PM
Hello Ray Tracing! Super cool that renderdoc has basic support these days.
February 16, 2025 at 7:41 PM
Always nice to see a familiar face for the first time on a new toy framework
February 16, 2025 at 3:09 PM
Started putting together a new toy gfx framework based on python with pybind11 for directx12 etc.
February 15, 2025 at 6:51 PM