Andrew “Hudson” Childs
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aschilds.bsky.social
Andrew “Hudson” Childs
@aschilds.bsky.social
An indie game developer 💻

Founder: #ShotsparkStudios & #TrickPixelStudios💥

Recent notable work
📌 Ion Fury: Aftershock 💾 (project management)
📌 #A.W.O.L. 🔥 https://store.steampowered.com/app/1740150/AWOL/

Current project: Zombie Crisis: Director’s Cut ⚡️
lol
November 11, 2025 at 8:39 PM
Yea they are, the BUILD engine ones are known to be notoriously fatal.
November 6, 2025 at 3:02 AM
Sometimes it’s for the best. It’s all about doing what you can with what you’ve got.
November 6, 2025 at 3:00 AM
Wisdom to live by.
November 4, 2025 at 10:44 PM
Don’t sweat it, I can’t count how many times I’ve dumped current builds and restarted work on a project. Sometimes it’s just for the best and you get to begin again with knowledge and experience you don’t have the last time around. It doesn’t mean you’re pulling a Duke Nukem Forever or anything 😅
November 4, 2025 at 9:37 PM
Thank you for creating it, resources like this are just what new and aspiring indie developers need and there’s a lot of good information and advice in there.

AI isn’t bad, it’s just a tool and knowing how to effectively utilize it is a skill in itself and something folks need to learn.
November 4, 2025 at 1:39 AM
I’d say you’re going about it the right way, it is just a tool and every tool has its place and purpose.

Not expecting or using it as a magic button I think is an appropriate use of it and do agree with you.
November 4, 2025 at 1:33 AM
That looks great! 🙂
September 27, 2025 at 1:53 AM
Sounds like my kind of Friday night!
September 27, 2025 at 1:51 AM
Looks great!
September 27, 2025 at 1:50 AM
Absolutely adorable 🥰 ❤️ 🐶 🦴
September 27, 2025 at 12:35 AM
You’re quite welcome. It’s something that requires a lot of skill to do, I think people assume it’s easy compared to 3D models and art but I’d argue it’s more complicated as you’re creating something with dimension and need to account for viewing angles, shadows and shading among many other things.
September 26, 2025 at 11:21 PM
That’s fantastic what a milestone! Your project looks really great as a fan of Syphon Filter and MGS it’s giving me all the right vibes 🙂
September 26, 2025 at 11:11 PM
Ooh, just my style. Appreciate the heads up!
September 26, 2025 at 10:55 PM
This makes me happy in so many ways ❤️
September 26, 2025 at 10:51 PM
That’s so wonderful to hear I had been so cautiously optimistic during development it’s relieving to hear good impressions from players the series has needed a win for a long time now.
September 26, 2025 at 10:48 PM
Yeah, used a photo reference to start and then manipulated it over several frames to create the full effect.
September 26, 2025 at 10:07 PM
You’re doing great especially for a first release. Focus on getting your project some more exposure using updates posted here, etc. Try to relax, you’re doing well keep up that momentum. 🙂
September 26, 2025 at 10:01 PM
Sounds like bliss!
September 26, 2025 at 9:48 PM
Aww what a cutie!
September 26, 2025 at 9:37 PM
Yeah the directors commentary made it sound like it was quite the project with a lot of challenges. Dan O’Bannon I always felt was too hard on himself about it he created something great that has become quite timeless.
September 26, 2025 at 9:35 PM
Sometimes you just need a day to plug in and drop out no shame in that.
September 26, 2025 at 9:32 PM
That’s brilliant great work!!
September 26, 2025 at 9:20 PM