Zed is engineered from scratch in Rust like a video game. Not another fork, but a purpose-built editor designed for collaboration between humans and AI, delivering a lightning fast agentic editing experience.
zed.dev/blog/fastest...
Zed is engineered from scratch in Rust like a video game. Not another fork, but a purpose-built editor designed for collaboration between humans and AI, delivering a lightning fast agentic editing experience.
zed.dev/blog/fastest...
They're so useful! You just need to be aware of those limitations, just like with any tool.
They're so useful! You just need to be aware of those limitations, just like with any tool.
@thorstenball.com and Antonio dive into the bit-level optimizations that improved point-translation performance by 70% in our Rope data structure.
zed.dev/blog/zed-dec...
@thorstenball.com and Antonio dive into the bit-level optimizations that improved point-translation performance by 70% in our Rope data structure.
zed.dev/blog/zed-dec...
I wrote about the bit-twiddling performance optimizations we do in our Rope.
You can find it here: zed.dev/blog/zed-dec...
I wrote about the bit-twiddling performance optimizations we do in our Rope.
You can find it here: zed.dev/blog/zed-dec...