you can use dice for skill check values, but you also have a pool of prerolled dice that you can swap into your skill check, and you have to spend specific values from your pool to activate skills
you can use dice for skill check values, but you also have a pool of prerolled dice that you can swap into your skill check, and you have to spend specific values from your pool to activate skills
which is imo kind of even worse
which is imo kind of even worse
www.foambymail.com/product/poly...
(if it feels rubbery or hard, instead of densely squishy, then I'm wrong, though)
www.foambymail.com/product/poly...
(if it feels rubbery or hard, instead of densely squishy, then I'm wrong, though)
six seems like a reasonable middle ground
six seems like a reasonable middle ground
length of combat, attrition and other bits are a big part of that distinction, but randomness of combat is also a big distinction between puzzle and execution
(this isn't related to your thread it just made me think of it)
length of combat, attrition and other bits are a big part of that distinction, but randomness of combat is also a big distinction between puzzle and execution
(this isn't related to your thread it just made me think of it)
mechanics like believing something because someone repeated it loudly enough, with no evidence, simply can't happen for me
mechanics like believing something because someone repeated it loudly enough, with no evidence, simply can't happen for me
each player is a wizard, and together you can do anything. some things require majority/supermajority/unanimity. different goals, methods, and victory conditions.
gameplay is convincing everyone to vote for things
each player is a wizard, and together you can do anything. some things require majority/supermajority/unanimity. different goals, methods, and victory conditions.
gameplay is convincing everyone to vote for things
but you still shouldn't describe a game as 'worthless' just because it chose to invest its effort elsewhere
but you still shouldn't describe a game as 'worthless' just because it chose to invest its effort elsewhere
GBA ones win by animations, though, especially crit animations. That puts them into first place imo.
relevant comic
www.awkwardzombie.com/awkward-zomb...
GBA ones win by animations, though, especially crit animations. That puts them into first place imo.
relevant comic
www.awkwardzombie.com/awkward-zomb...
if you play it in Japan it's a JRPG
if you play it under the ocean it's a SeaRPG
if you play it in a mushroom circle it's a FeyRPG
if you play it in Japan it's a JRPG
if you play it under the ocean it's a SeaRPG
if you play it in a mushroom circle it's a FeyRPG