artymisff.bsky.social
@artymisff.bsky.social
How many pixels are required to make a spooky game? That's what I intend to find out!

Here's a little project I've been working on - a Resident Evil style survival horror with Darkwood style FOV & Aiming system. #indiegame #gamedev #indiehorror #indiegamedev
January 15, 2026 at 11:04 PM
Made a blurred-edged, grayscale Darkwood style 2D FOV.

Environment outside of FOV is grayscale, objects on selected layer are occluded outside of FOV.

FOV is blurred.

Very happy with the results after much pain trying to figure out how it was done. 😂 #indiegame #indiegamedev #indiehorror #gamedev
October 18, 2025 at 8:56 PM
Dining room WIP
March 25, 2025 at 10:21 PM
Office work in progress. So many items to model!
March 23, 2025 at 3:26 PM
Bro how did this even happen? 😭 #indiegame #indiegamedev #indiehorror #gamedev
March 16, 2025 at 5:45 PM
Image dump for what I've been working on: Resident Evil style Survival Horror with pixelated minecraftey graphics. #gamedev #indiedev
March 7, 2025 at 12:09 AM
Progress on Main Hall staicrase :D
March 6, 2025 at 1:30 AM
I have to show off how fucking good of a job my partner and designer did for the game we're working on @savezequeen.bsky.social
February 15, 2025 at 8:46 PM