Mateusz "Arssin" Binięda
arssin.bsky.social
Mateusz "Arssin" Binięda
@arssin.bsky.social
🎮 Hobbyst Indie Gamedev from Poland https://arssin.itch.io
💻 Frontend Developer ( Javascript/React/Next.js )
🥋 BJJ Black Belt https://instagram.com/songo_bjj/
🦖 Love games!
Thank you so much!
November 17, 2024 at 8:13 PM
Hey, nope. It's gonna be fantasy rougelike automatic-battler where you create team and go throught floors of castle. But you're starting from town, and i want to give "some town actions" to be more fun. :D
November 17, 2024 at 7:39 PM
Probably this is harder in your head than probably it is in real life. Give it a shoot I bet it will be good knowledge! 😁
November 17, 2024 at 12:49 PM
[2/2] Surely in the end (at least in my head), it will all come down to writing your own plugin. Godot itself is very flexible in this regard, it even has a thread on the subject in the docs. Although I am not so sure about this solution, it is probably the first thing I would try. :D Good luck!
November 17, 2024 at 12:42 PM
[1/2] Very interesting concept. Personally, I would probably try the EditorPlugins approach. Somewhere, you would have to write changes to EditorProperty yourself and create a resource that will store this data (grid size and its data).
November 17, 2024 at 12:42 PM
Great addition! "Team" solo devs :D
November 17, 2024 at 1:11 AM
Haha thank you and welcome!
November 16, 2024 at 7:14 PM