Arman
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armanjr.bsky.social
Arman
@armanjr.bsky.social
 Apple Vision Pro | SwiftUI · RealityKit · ARKit · USDZ | https://immerseit.pro/
Time to show how the scan actually looks!
October 24, 2025 at 12:43 PM
That’s how precise it is.
October 23, 2025 at 1:12 PM
Robot is moving much better and smarter now by scanning its environment.

I feel like I'm getting closer to releasing the first public TestFlight.

Built entirely with RealityKit and ARKit ⚙️
October 23, 2025 at 10:34 AM
I hadn’t noticed that earlier.
July 8, 2025 at 8:21 AM
Now we're covering the full spectrum at immerseit.pro
Full speed ahead
July 3, 2025 at 6:09 AM
My robot got smarter, and I totally forgot to show off.

P.S. I know he's not real, but don’t tell him that.
May 22, 2025 at 11:25 AM
Thanks Astro, for these scores.
Thanks Cursor, for the smooth transition.

immerseit.pro
May 16, 2025 at 10:50 AM
I'm gonna create the most alive creature on Vision Pro! 🤖
March 23, 2025 at 8:05 PM
👀 Closer look 👀
Fully procedural on Apple Vision Pro ᯅ
March 16, 2025 at 8:57 AM
🤯 What if I told you… this was all math?

No keyframes. No limits. Just pure procedural magic. ✨

AR should be as procedural as possible!
March 16, 2025 at 8:43 AM
🚀 Working with Apple Vision Pro, I realized something crucial:
AR should be as procedural as possible!

More videos coming soon—stay tuned!

#visionOS #AppleVisionPro #VisionPro #Procedural #USD #AR #XR #VR
March 12, 2025 at 6:11 PM
I tried Blender, Maya, and Houdini with USD and have some thoughts...
(image from Houdini)

#visionOS #USD #Maya #Houdini #Blender
February 27, 2025 at 7:48 AM

Just finished my first article about USD for Apple Vision Pro.
Basics and useful tips.

Check it out and let me know what you think!
immerseit.pro/usd_for_vision_pro

#visionOS #VisionPro #Apple #USD #OpenUSD #AOUSD #XR #3D #Pixar
February 3, 2025 at 6:25 PM
Here I wanted to give an entry point for starting to explore this format in detail, using the documentation of openusd.org (you can find examples there as well)

You can use Reality Composer Pro to see changes in real-time.
January 30, 2025 at 6:46 PM
> usdtree file.usda

It can also be helpful to see the tree in a convenient format.
January 30, 2025 at 6:46 PM
> usdchecker file.usda

You can easily check if the file has some issues
January 30, 2025 at 6:46 PM
> usdcat input.usdc -o output.usda

1. Open .usda in VSCode
2. Install "USD Language" extension
3. Turn off the Word Wrap (View -> Word Wrap)

This will make it easier to navigate the file, since USD can contain many arrays, especially for animation.
January 30, 2025 at 6:46 PM
The great thing about this format is that you can just read it and change whatever you want.

However usually we get compressed (.usdc) format, so it should be converted to .usda.

Fortunately for us, macOS Sequoia has great built-in command-line tools for that.
January 30, 2025 at 6:46 PM
OpenUSD is about to become the new standard for 3D

All tech giants have united for this purpose

I want to share a few tips in a thread, specifically for Vision Pro devs…🧵
January 30, 2025 at 6:46 PM
January 24, 2025 at 10:13 AM
What about procedural animation with scene reconstruction on Vision Pro?

#visionpro
#gamedev
November 13, 2024 at 11:37 PM