I feel like I'm getting closer to releasing the first public TestFlight.
Built entirely with RealityKit and ARKit ⚙️
I feel like I'm getting closer to releasing the first public TestFlight.
Built entirely with RealityKit and ARKit ⚙️
Full speed ahead
Full speed ahead
P.S. I know he's not real, but don’t tell him that.
P.S. I know he's not real, but don’t tell him that.
Fully procedural on Apple Vision Pro ᯅ
Fully procedural on Apple Vision Pro ᯅ
No keyframes. No limits. Just pure procedural magic. ✨
AR should be as procedural as possible!
No keyframes. No limits. Just pure procedural magic. ✨
AR should be as procedural as possible!
AR should be as procedural as possible!
More videos coming soon—stay tuned!
#visionOS #AppleVisionPro #VisionPro #Procedural #USD #AR #XR #VR
AR should be as procedural as possible!
More videos coming soon—stay tuned!
#visionOS #AppleVisionPro #VisionPro #Procedural #USD #AR #XR #VR
Just finished my first article about USD for Apple Vision Pro.
Basics and useful tips.
Check it out and let me know what you think!
immerseit.pro/usd_for_vision_pro
#visionOS #VisionPro #Apple #USD #OpenUSD #AOUSD #XR #3D #Pixar
Just finished my first article about USD for Apple Vision Pro.
Basics and useful tips.
Check it out and let me know what you think!
immerseit.pro/usd_for_vision_pro
#visionOS #VisionPro #Apple #USD #OpenUSD #AOUSD #XR #3D #Pixar
You can use Reality Composer Pro to see changes in real-time.
You can use Reality Composer Pro to see changes in real-time.
It can also be helpful to see the tree in a convenient format.
It can also be helpful to see the tree in a convenient format.
You can easily check if the file has some issues
You can easily check if the file has some issues
1. Open .usda in VSCode
2. Install "USD Language" extension
3. Turn off the Word Wrap (View -> Word Wrap)
This will make it easier to navigate the file, since USD can contain many arrays, especially for animation.
1. Open .usda in VSCode
2. Install "USD Language" extension
3. Turn off the Word Wrap (View -> Word Wrap)
This will make it easier to navigate the file, since USD can contain many arrays, especially for animation.
However usually we get compressed (.usdc) format, so it should be converted to .usda.
Fortunately for us, macOS Sequoia has great built-in command-line tools for that.
However usually we get compressed (.usdc) format, so it should be converted to .usda.
Fortunately for us, macOS Sequoia has great built-in command-line tools for that.
All tech giants have united for this purpose
I want to share a few tips in a thread, specifically for Vision Pro devs…🧵
All tech giants have united for this purpose
I want to share a few tips in a thread, specifically for Vision Pro devs…🧵