Arkethos
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arkethos.bsky.social
Arkethos
@arkethos.bsky.social
AppDev (ABAP), Artist, Leather working, Game Design, Photography, Video Games, 80’s
Really love this game! Fun gameplay loop, awesome visuals and great weapons. Highly recommend!
March 21, 2025 at 8:14 PM
I’m working on a perk system (video game project) that includes bonuses to rolls when at a skill-check moment of dialogue or interaction. Threads like these are nice to see. Madness shared, it seems. 😅
December 5, 2024 at 1:46 PM
Hah, each time I post a question, I see it appear in another post of yours already. Not sure why they aren’t all displayed when reading through the thread. 😂
December 5, 2024 at 1:19 PM
Is the system you are aiming at developing including black and white pass/fail checks, or are you considering something like:
• Hard Fail (worst outcome)
• Soft Fail (negative, but less serious)
• Success (pass/no issue)
• Critical Success (pass w/ bonus)
December 5, 2024 at 1:18 PM
Sort of..? I might be wrong, but here are my 2c:

Group Punishment - If the whole group gets in trouble for one bad actor, that will cause in-fighting. Kids vs Kids.

Group Reward, but fell short of goal - this might be more subjective. More gray area for where the goal posts are. Kids vs Teacher.
December 4, 2024 at 4:05 PM
Making a plan, even a basic one, gives you guidance on the direction needed. Pseudocode (common language of “need player input here when X happens”) is super helpful. Just talking it out on paper can help avoid potential problems. Using sticky notes for components/systems is also useful.
December 4, 2024 at 1:03 PM
I think you may want to revisit the Night scene palette. There are a lot of warm tones (reds) that you’d want to shift to more cool tones (blues)… and the higher alpha greens on the units might need to be brought down some. The daytime is fine, and I like your style!
November 30, 2024 at 2:58 PM
They look legit. More polished than a lot of published games.
November 30, 2024 at 2:52 PM
First of all, love your work.

Secondly, I feel like the chibby-style squid faces could be an entire thing on their own. They really have a lot of potential, especially in today’s market.
November 22, 2024 at 3:00 PM
Nice! From what you’ve shown here, you can totally do that.

I think you’re on to something amazing with this!
November 21, 2024 at 1:53 PM
A little glow effect or slight color change to the dice, when selected may enhance the already solid feel. That or some drippy particles falling off from them… or perhaps only when they roll a _max# for that dice type.
November 21, 2024 at 1:43 PM
Particles are gewd.

But also, this is a pretty neat mechanic, along with the visuals. 😊
November 21, 2024 at 1:41 PM
This is actually cute AF. I love the look of the characters. Nice work.
November 20, 2024 at 2:52 PM
Looks amazing! Might be neat to add a shotgun style electro-gun (short range spray, wide arc)
November 20, 2024 at 2:08 AM
Happy for you! Also glad to find you on this app!
November 18, 2024 at 11:08 PM
This looks pretty promising. Neat concept!
November 15, 2024 at 2:33 PM