Arelith - A Persistent World
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arelith.bsky.social
Arelith - A Persistent World
@arelith.bsky.social
The leading (or at least largest) D&D server for Neverwinter Nights. With several thousand player and dedicated team of volunteer developers.

Was also Lead Level Design on the Official NwN D&D titles 'Tyrants of the Moonsea' & 'Doom of Icewind Dale'
Though your own project looks great. I definitely think little beats being so original. Recent years in gaming have shown there is a real thirst out there for thoughtfully crafted intelligent titles - big budget retreads are all too frequent.
November 6, 2025 at 5:18 PM
Of course. We have about 2k regular players, and could likely still function with 3x that, but when it comes to a lot of big MMO projects with millions in investment they are aiming for WoW numbers, and I'm just not sure, in many cases, that it is a realistic objective.
November 6, 2025 at 5:14 PM
Reposted by Arelith - A Persistent World
I may be bias but feel the problem also lies with the first of those two letter Ms. Why be 'massive' at all? Many players will get significantly more out of being part of a smaller, more personal experience. Meaningful stories told within a curated setting. Be the next thing, not the next BIG thing.
November 6, 2025 at 3:05 PM
I may be bias but feel the problem also lies with the first of those two letter Ms. Why be 'massive' at all? Many players will get significantly more out of being part of a smaller, more personal experience. Meaningful stories told within a curated setting. Be the next thing, not the next BIG thing.
November 6, 2025 at 3:05 PM
It's a great looking site, the absence of needless clutter is refreshing.
August 22, 2025 at 10:00 PM
Admittedly I was sold on first seeing the art, but having read through it and played an adventure with Matheus I'm now more excited than ever.

This game feels like a breath of fresh air.
August 18, 2025 at 8:45 PM
Looks like we've found Lobster Guy.
August 13, 2025 at 8:48 PM
Wait...game devs can afford cars? (to say nothing of the lobsters).
August 13, 2025 at 4:14 PM
As something of a veteran of the old Amiga titles (Pinball Dreams), anything goes, (until game says it doesn't), but I've never seen a pinball game where tilting is explicitly designed as a solution.

vandalism in RL unless ball stuck, or perfectly balanced. In game physics may allow for that too?
March 27, 2025 at 11:19 AM
What I perhaps find most chilling in these stories is less the policy originators themselves, but how many people further down the chain are so eager to enforce them; when the opportunity to dehumanise others is presented, it is very often swiftly embraced by those with 'authority' to do so.
March 23, 2025 at 6:08 PM