aramon892.bsky.social
@aramon892.bsky.social
I've only played the Steam demo but it seemed pretty reasonably difficult in hard mode, and not in a cheap way.
December 24, 2025 at 8:52 PM
Half-Life 2 was probably the most influential but at least they locked you in a room so you can fuck around a bit
December 24, 2025 at 4:08 AM
I was really disappointed when I finally got a force feedback wheel and realized the game doesn't actually have FFB. For Daytona and etc. yes a wheel is ideal but without FFB it's just a worse but more intuitive controller.
December 22, 2025 at 7:21 PM
NICE run! Have you played Final Vendetta? It's a simpler game but somehow I still can't beat the game with Claire on the hardest difficulty. Might be worth a shot
December 18, 2025 at 1:51 AM
I will pirate your game and my only general rule is that if I beat it I must purchase it. Everything else is on a case by case basis. Most games I only play for an hour or two.
December 11, 2025 at 8:16 PM
M2 does care and makes good ports. They have a series of ports to 3DS that has a lot of classic SEGA Genesis/arcade stuff with new features and 3D support. In most cases better than the original games. Even some obscure stuff like Galaxy Force II and Power Drift made the cut.
December 10, 2025 at 7:15 PM
Street Fighter II
December 10, 2025 at 7:04 PM
The "Metaverse" still exists within Quest headsets as Meta Horizon. It's been shoved into the operating system in ways I don't care for and want to disable, but it's there. A lot of the money went into investing in their wearable tech. I don't care for it either, but it it exists.
December 9, 2025 at 10:17 PM
If Yu Suzuki or AM2 had a hand and it was made in the 80s or 90s it was probably innovative in some way. Almost every Virtua game left a massive impact on the industry.
December 9, 2025 at 10:10 PM
American politics should definitely follow the Sega Saturn method. Tom Kalinske just had the wrong job
December 8, 2025 at 1:52 AM
Yeah I think Contra in general has the most famous examples of "shoot giant boss in background"
December 7, 2025 at 10:05 PM
The main people buy consoles. PC takes work (or they're just entirely unaware how many games PC has). I fought this idea for a while with my console gaming friends: "just use Steam in Big Picture mode and it's basically a console". In reality these friends see me constantly tweaking my PC games.
December 6, 2025 at 5:22 AM
You mean like complicity in record breaking funding in ICE and genocide?
December 3, 2025 at 6:38 PM
People keep saying one single issue for one group of people when there were clearly multiple reasonings for my decision and I've explained them through this thread and idk how to explain to people that not giving AF about Gaza DOES effect the whole world
December 3, 2025 at 4:43 PM
Hardware is initially what drove these distinctions (Genesis limited color palette, SNES audio samples, CD FMVs and audio on PS1, blurry N64 textures and cartridges) and it naturally transformed into people associating brand names with a type of experience
December 3, 2025 at 10:13 AM
even third parties realized this. There was a bad stigma associated with being a Nintendo kid and I missed out on a lot of cool stuff because third parties tried to fit into those molds too. But for the most part everything's on everything now unless you're really big into Nintendo exclusives
December 3, 2025 at 9:50 AM
Definitely, I think it was a little more organic at first (maybe not Nintendo vs SEGA) and by 6th gen you really see brand loyalty rise until it hit its peak in 7th gen. Nintendo realized this and went all in. You could tell a lot about gaming habits based on someone's primary console for a while
December 3, 2025 at 9:48 AM
I know this is a discussion about libraries in general but I've been sitting on this thought for a while lol
December 3, 2025 at 9:24 AM
Around PS2 they still had a spread but they took a more "mature" path and carved a more... idk if mainstream is the word, but a gritty aesthetic that matches their wider audience. Microsoft tried a mix of both and then realized dudebro was the move. SEGA was always the most underground/punk
December 3, 2025 at 9:22 AM
You nailed it. I think a big part of Nintendo's appeal is that the brand has an aesthetic cohesion much like Disney characters where they can coexist in things like SSB. Whereas Sony was trying all kinds of things in the PS1 era and I will always consider those IPs strictly PS1 mascots in a way.
December 3, 2025 at 9:18 AM
Playing Banjo-Kazooie was the first time I'd ever been immersed in a 3D world to that degree despite some gameplay flaws. I don't think I had another experience where discovery was as novel and exciting until I played Dark Souls
December 3, 2025 at 9:11 AM
DK64 and a lot of B-T were the only ones that are so incredibly overindulgent that I have no desire to play them again. JFG and Blast Corps are pretty memorable and outside of the norm though. None of them are terrible and they were prolific as Nintendo. First party & RARE make up most good N64 🎮s
December 3, 2025 at 9:05 AM
I don't think RARE could do wrong back then. Their catalog was as good and memorable as the other first party stuff.
December 3, 2025 at 8:56 AM
I think CRTs are retro chic and hipsterized in a way they weren't, say, 10 years ago. I think it's a social media effect where this stuff gets commoditized and it spawns some superficial fans.
December 3, 2025 at 8:42 AM