Jesse Stiller
aquageneral.bsky.social
Jesse Stiller
@aquageneral.bsky.social
Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Golden Tendrils
September 3, 2025 at 5:38 AM
Here's a sneak peek at the new camera coming soon to LiquiGen! Zoom and orbit to point of interest, get up close with your scene!
July 6, 2025 at 1:47 PM
At JangaFX we now have AMD's wonderful Radeon Graphics Analyzer integrated directly. We can see the corresponding ISA of all of our shaders, the Playground lets us see interactively what the compiler does, and the Overview provides an overview of all our shaders.
November 25, 2024 at 5:10 AM
Coming very soon in LiquiGen is my new "Units" ground type. It was a suprisingly lot of work, since there's a careful balance between being "too busy" when zooming in, and also subdividing "too late" as we zoom out.
November 23, 2024 at 3:56 AM
Position Based Dynamics with some "magnets". I was also building a BVH tree for the mesh collision
November 21, 2024 at 1:13 PM
Prototype liquid simulation in my terrain sculpting tool aptly named "Terrain Former"
November 21, 2024 at 1:11 PM
I still love the look of the terrain I made. In this video I also added a fake iridescent effect
November 21, 2024 at 1:04 PM
Hello everyone! First I'll start with some creations I made a while ago. Here is a game I was working on back in 2020
November 21, 2024 at 12:51 PM