wo_ri_gou_le
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aokawa-ichi.bsky.social
wo_ri_gou_le
@aokawa-ichi.bsky.social
Reminds me one of those splatoon fonts, really cool
November 26, 2025 at 4:41 AM
In your post list, this repost peguin is pointing the cosy game post where this peguin is pointing the repost showcase post, so funny
November 8, 2025 at 1:12 AM
恐龙先生 lmao
November 1, 2025 at 9:17 AM
If my memory is correct, it is said that Miyamotosan was pretty strict on minnor details like how signs will be cut in to pieces, boxes broken and such, and this is similar
September 23, 2025 at 8:54 AM
Does Zi has a Chinese writting form, or is it one?
September 17, 2025 at 10:03 AM
YEEEES this time I can actually benifit from you genius+weird use case addons great
July 6, 2025 at 11:29 AM
Having a lot of early things able to be made directedly inside godot, is probably the reason no.1 I still likes it. Also the reason why I like a lot about your amazing works!
June 6, 2025 at 2:32 AM
I can't imagine an actual usecase for this... If there's 200 meshes, I won't manually operate them that's crazy. And if there is only 20 meshes, why not just make them individuals? huh... extreme optimize for lowend devices?
June 2, 2025 at 9:28 AM
Sorry something completly irrelevant: are you the same Sketchylogic on OpenGameArt? I somehow found your music there and that was so cool( it's 10 years old piece). It has comments even till 2025, so I did some searching and found you and this cute mouse game, might play it some day later!
OpenGameArt.org
Opengameart.org
April 12, 2025 at 3:52 AM
Congradulation! This is still looking like a good and playful and happy game🥰
March 29, 2025 at 9:01 AM
Hi Zi! haven't seen your dev log for a long time and since it's so juicy I just have to create a bluesky ac for this, love your penguins! 🥰
December 19, 2024 at 11:33 AM