antoine
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antoine.fyi
antoine
@antoine.fyi
creating stuff on good days - game designer at The Game Bakers working on Cairn - enjmin alum - rayonnant contrarié
most relatable experience: dropped some keys here and lost them forever.
October 5, 2025 at 11:09 AM
tautological level design
October 5, 2025 at 11:09 AM
happy to report that this exact spot is actually Silksong's final boss fight
September 11, 2025 at 11:12 AM
he even made an interactive CD-ROM in the 90s to showcase a collection, with a customization menu!
August 2, 2025 at 11:06 PM
and anything by Walter Van Beirendonck is pure chara design and storytelling (an often kinky and dark one)
August 2, 2025 at 11:06 PM
or the carry-your-coffee-table garment from the quirky nomadic people of your fantasy world
August 2, 2025 at 11:06 PM
you could maybe pimp your paid skins a little? if a player pays 0.99, they deserve the crushed painting dress i think?
August 2, 2025 at 11:06 PM
if your game has a depressed detective (it should!!?), Margiela and Dries have you covered
August 2, 2025 at 11:06 PM
Rick Owens, Dries Van Noten and above all Yohji Yamamoto all have your next proto-sephiroth edgelord in stock
August 2, 2025 at 11:06 PM
any vintage Lacroix is about to send violent minions my way before disappearing in a smoke of dust, and I'm not mad
August 2, 2025 at 11:06 PM
Sacai basically releases the roster for Final Fantasy X-3 and X-4 four times a year...
August 2, 2025 at 11:06 PM
that goddess any JRPG wants you to kill could be Iris Van Herpen, Margiela, Loewe or McQueen
August 2, 2025 at 11:06 PM
anything Comme Des Garçons is your next excentric boss fight
August 2, 2025 at 11:06 PM
mine after 50hrs, more or less sorted by individual mysteries. I'm also dropping the game at this point! I believe it would have greatly benefitted from an in-game log of sort. late game puzzles are super complex, and not knowing what is a clue or not exponentially increases this complexity.
April 20, 2025 at 1:28 PM
don't mind my perfectly sane "i'm doing a Miro board for this" (I started with a notebook but it was just too messy)
April 12, 2025 at 3:35 PM
Cracking the Cryptic puzzles are taking me reasonable amounts of time
March 30, 2025 at 9:12 PM
started making that in Godot, it's fun.

i will not post my attempt at a soft body cape whirling in the wind.
March 10, 2025 at 11:04 PM
i'm obsessed with the fly over mechanic in Dark Cloud. it's super functional in the game (camera switch and big pointer cursor), but i have this image stuck in my head where we actually see the character flying
March 10, 2025 at 11:04 PM
it was really cool, looking forward to playing more when it releases!! also glad to see we share a common vision on the untapped potential of the human body.
February 24, 2025 at 8:38 PM
my fav parts of the Unity documentation pages are these ominous question marks.

please never ask again about Scale Ratio A.
January 29, 2025 at 2:53 PM
contre-proposition
January 26, 2025 at 11:43 AM
for now i have this simple shader in Godot that inverts the color of this lil' guy and then applies one of my two colors depending on the background. i like it too
January 2, 2025 at 4:31 PM
exploring visuals for That Project I'm Doing™️ and i wanted to start with art because i suck at art. i like it
January 2, 2025 at 4:31 PM
awful year for the industry, great year for indie game players
November 28, 2024 at 10:55 AM
Satisfactory is nice landscapes and peak comedy
September 24, 2024 at 7:55 PM