Tony Nguyen
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antnguyen.com
Tony Nguyen
@antnguyen.com
Design Systems. Games. EDM. Culture. 🇻🇳

Doctorate in baseless self-confidence.
Design system ≠ dilution of visual brand awareness
February 4, 2025 at 2:45 PM
The experience would feel disjointed. Beyond just a disconnect between each page that would stand out to designers. Your average user/customer would notice the lack of consistency. You start getting into the space of brand awareness and trust.
February 4, 2025 at 2:45 PM
And with the extensibility of a system through themes and variables you can add additional palettes to leverage if you need a special case page or experience.

Imagine the inverse. A fragmented experience where each page uses a different grid, buttons have vastly different colors.
February 4, 2025 at 2:45 PM
That set fucking GOES. Fred Again, and Kaytranada's sets are magical too.

And shameless plug here, collecting a bunch of DnB songs here... open.spotify.com/playlist/66O...
January 27, 2025 at 10:07 PM
Deadass. I get it, the ads are super jarring and can really cut off sentences. But like you said, hit the 15s skip a few times and you're back in!
January 13, 2025 at 4:24 PM
Ads are annoying, no doubt about that. But y'all giving us a free podcast twice a week, and shit cannot be cheap to produce. Keep killing it, now excuse me as I go bet it all on black.
January 13, 2025 at 3:26 PM
Will say it's wild that rarity is necessary right now. Running at 200% increased rarity, then ran a new character with no rarity and the difference in drops is staggering
December 31, 2024 at 10:20 PM
Oh god another new design tool? What is it?
December 13, 2024 at 10:25 PM
Thank you! Trying to approach any feedback from a space of understanding that I am a super edge case player that has a lot of free time. But also wanting to make sure that we understand what their vision is for the game.
December 9, 2024 at 5:29 PM
These are all thoughts from someone that got a Witch hunter into end game around lvl 64. And a Bloodmage to level 43. Your mileage may vary, and it's early access, but this is the feedback I think GGG is looking for. Solid game, just kind of confused when it comes to loot and gearing.
December 9, 2024 at 4:53 PM
GGG is in this weird middle ground. Punishing, difficult games are fine and fun! But if that's what you want, let it be known that item acquisition will take a hit. No, i don't want loot explosions like PoE 1, but if you say I'll be able to craft upgrades OFTEN, then let it be true.
December 9, 2024 at 4:53 PM
I'm in maps, and currently wearing an amulet with lvl 18 requirement, and gloves and rings that are level 23. Haven't been able to craft, merchant or find anything better.

I am far luckier than most, had at least 5-6 Alchemy, alongside a lot of regals. And still couldn't craft better gear.
December 9, 2024 at 4:53 PM
Gearing and loot. This is where I'd like more transparency from GGG. In livestreams we were told that with runes, and dropped currency we'd be able to craft replacement gear through the acts. I found this to not be my experience at all.
December 9, 2024 at 4:53 PM
Two button play style. Ran two builds with this. Witch that did the frostwall + fireball combo. And Witchhunter that does Grenade + Detonator. Have to say that this feels like bladefall/blade blast. Not new to the two button playstyle but it felt great in two. Love that there are more options.
December 9, 2024 at 4:53 PM