Ian Hart
antifinity.bsky.social
Ian Hart
@antifinity.bsky.social
He/Him/Any. Game Designer, Web Developer.
Reposted by Ian Hart
Great, our cyberpunk dystopia is also an urban fantasy where we confound the soulless Fae with poems and riddles.
November 20, 2025 at 5:54 PM
I know David Sirlin has written on this a couple of times. This is my favorite design piece on why that is a good thing!
June 30, 2025 at 8:48 AM
Fantastic experience!
April 27, 2025 at 6:17 PM
Very glad I took the “two tries” upgrade disk. That way I can try based on vibes the first time, and then solve between the remaining two if I have to.
April 22, 2025 at 5:23 AM
Completely agree on realism. I do think the game could be more FUN with some “survival” features though. In particular, a lot of the afflictions and hazards seem heavily defanged, and addiction is a joke.
But in no way should they aim for the boring realities of space travel.
October 4, 2023 at 1:48 AM
Yeah, unfortunately nothing else climactic happens for another 60 chapters or so. And Arlong Park only ends at 90. So they will need a full season 2 to really go any further.
September 2, 2023 at 8:23 AM
VaatiVidya’s “Comprehension Beginner’s Guide” does a good job of breaking down the mechanics and strategy of building. Might be helpful!
September 1, 2023 at 4:49 AM
It’s a lot of fun! I like to crank the number of recipes and ingredients way up and turn the shrinking down, just to run around mixing stuff.
August 30, 2023 at 2:06 AM
The game Size Matters has you die if you don’t craft the final recipe in time, and the recipes are random each game.
However, you do start with multiple ingredients, not just one, and every needed recipe is somewhere in the level.

So, might be a useful starting point if you want to explore this!
August 30, 2023 at 1:57 AM