Antidote - UX for Games
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antidotegg.bsky.social
Antidote - UX for Games
@antidotegg.bsky.social
#UserResearch platform that helps game studios & publishers #Playtest and improve their titles 🎮

antidote.gg
Some playtests need exact player stats, like playtime and recent gaming activity.

With Steam & Xbox Connect, players can securely link their libraries, so you can validate those stats.

We handle the setup and recruitment, with all data staying protected.

Accurate and reliable 😎
December 10, 2025 at 12:07 PM
Thinking about trying Antidote? Now’s a good moment 🤩

For Black Friday, self-organized playtest plans are 20% off! Get your code by Dec 5th and redeem it anytime until Dec 31.

👉 Grab it here: antidote.gg/platform-bfc...
November 27, 2025 at 2:18 PM
Watching what players do is easy.

Reading how they feel in the moment? Not so much.

Our Emotion Detection feature helps with that. With face recording on, it tracks expressions in real time and lines them up with the exact moment in gameplay.

No more guessing 😎
November 25, 2025 at 2:49 PM
Security matters when you’re playtesting.

Sharing a build you spent months on can feel risky, that’s why many teams use our SDK.

It adds automatic watermarking with a unique player ID, tied to their gameplay recording and fully customizable.

No extra work for your devs 😎
November 21, 2025 at 10:36 AM
Oro Interactive playtested Roadside Research with us, a co-op game where you run a gas station as an undercover alien 👀

Those early FTUE tests helped them validate the core loop and make confident decisions before leaning into the alien features.

🧵👇
November 17, 2025 at 11:27 AM
We just spoke with the founder of Laser Guided Games and indie devs will want to hear this.

From leaving AAA to building an indie game, he shares lessons on storytelling, resilience and staying grounded as a small creator.

🎙Read the full interview: antidote.gg/the-story-be...
October 30, 2025 at 12:46 PM
Moderating a playtest sounds simple, until you try it 👀

There’s a fine line between guiding players and influencing them. Knowing when to speak up (and when to stay quiet) is what makes great research happen.

That’s why so many studios trust us to handle it 😎
October 28, 2025 at 1:48 PM
Launching a game is tough, but dealing with post-launch can be even tougher.

In our latest episode, we share tips on handling player boredom, stalled growth & unexpected issues. All from our own experience 😉



Watch here: antidote.gg/how-to-keep-...
September 23, 2025 at 10:30 AM
Why do players love breaking games? 👀

In our latest podcast, we explore what happens when players take ownership. Speedruns, DIY tournaments and even turning games into infinite sandboxes.

🎧 Listen here: antidote.gg/player-creat...
Player Creativity in Gamification
Discover how players reshape games through creative play. Learn why treating players as co-creators can keep games alive for years.
antidote.gg
August 28, 2025 at 9:47 AM
Security is a big deal in playtesting.

You’ve spent months (or years) building your game, so testing it shouldn’t put it at risk.

In our latest podcast, we share how we keep your builds safe.

🎧 Watch here: antidote.gg/addressing-s...
Addressing Security in Remote Playtesting
Security in remote playtesting doesn't have to be scary. We share practical strategies we use at Antidote to protect your IP during playtests.
antidote.gg
August 8, 2025 at 10:46 AM
Star Racer has officially launched on Steam 🚀

But the story behind it?

A journey every indie dev will relate to, that involves uncertainty, tough calls and passion.

We sat down with Whatnot Games' founder to hear it all.

Full interview: antidote.gg/the-story-be...
July 30, 2025 at 7:54 AM
We just dropped a new feature inside Antidote 👀

Intelligence gives you instant access to player insights from top titles like:

- Clair Obscur: Expedition 33
- Helldivers 2
- Black Myth: Wukong

Here is what you can get 👇
July 25, 2025 at 11:21 AM
Clair Obscur: Expedition 33 has sold 3.3m+ copies🤯

A record 9.7 Metacritic user rating score and 80k+ Overwhelmingly Positive reviews on Steam. Just wow!

Huge congrats to the Sandfall team 👏

We are proud to have supported the playtesting process through our platform.
June 12, 2025 at 3:18 PM
Hey indie devs, we know playtesting can get expensive.

But with our Indie Program, you can get FREE access to:

🔧 Our playtesting platform
🎮 A player community to test your game
🌟 Feature your game to 250k+ players

See if you qualify: antidote.gg/indies/
Indie Program for Small Game Studios
Join Antidote’s exclusive Indie Program! Playtest your games, gain valuable insights and build a loyal community from the start - for free!
antidote.gg
June 10, 2025 at 2:27 PM
Massive game files shouldn’t delay your playtest.

With the Pre-Installs feature, players can download the build in advance, so your session starts on time and stays secure.

Yes, that means way less stress 😌

More on our security: antidote.gg/antidotes-se...
May 16, 2025 at 10:34 AM
Playtest analytics alone won’t tell you the full story.

Yes, they show ‘what’ is happening, but not ‘why’.
Watching players in action fills in the gaps that metrics leave behind.

Joan Costa explains why a solid playtest analysis needs both data and real in-game behavior.
May 13, 2025 at 11:36 AM
UX researchers, how do you balance great player experiences with business goals?

In our latest podcast episode, we talk about what it really takes to align UX with business without compromising player experience.

🎧 Listen here: antidote.gg/balancing-ux...
Balancing UX and Business Goals in Game Development
In our latest episode, we explore how UX and business goals can work together in game development (without ruining the playing experience).
antidote.gg
May 9, 2025 at 12:59 PM
R.E.P.O. hit a peak of 266K+ concurrent players on Steam in under a month 🤯

We wanted to learn what made it such a breakout hit.

We ran a market research study with our community to learn what made players buy and keep playing.

Download the full report 👇

antidote.gg/mkt-research...
May 6, 2025 at 2:55 PM
Playtest feedback shouldn’t live in a messy doc or someone’s memory.

With Annotations on Antidote, your team can comment, collaborate and cut through the noise.

All on one timeline.

Learn more: lnkd.in/dpmh8dBY
April 24, 2025 at 4:53 PM
Repetitive gameplay is one of the most common issues we see in playtests.

If players get bored or feel like they’re doing the same thing over and over, they’ll drop off (fast).

Lucy shares some practical ways to keep players engaged through variety, pacing and challenge 👈
April 15, 2025 at 1:13 PM
If your tutorial feels like a separate chore, players will treat it like one.

The best onboarding doesn’t pull players out of the experience - it is the experience.

In this clip, Costa shares what great onboarding looks like: teaching players as they play, without ever breaking immersion 🙌
April 9, 2025 at 1:29 PM
Seven countries. Multiple time zones. One team.

This is Antidote 🧡

As a remote-first company, distance doesn’t divide us - it connects us and makes us stronger.

With teammates from different cultures and backgrounds, we bring fresh ideas to the table and grow stronger together.

#playtesting
March 7, 2025 at 9:07 AM
Reposted by Antidote - UX for Games
🎉Are you ready to meet more of our #GDC2025 program grantees?

Today we’re introducing you to Ricardo, @tdogextreme.bsky.social , and Glen @spritewrench.com .

Thanks again to our partners at GDC and @doublefine.com for supporting this program!

#GDCScholarImpact #gamedev
March 6, 2025 at 5:02 PM
If you wait until launch to build a community, you’re already behind.

Players won’t feel invested and your game risks becoming just another title in the crowd.

The good news? It’s never too late to start. Here’s how you can start building a loyal community 👇

#gamedevelopment #videogames
March 6, 2025 at 6:58 AM
BIG news! We just launched our new podcast: Game UX Alchemists 🎧

In this podcast, our UX team shares insights on playtesting & user research.

Real lessons, fresh perspectives and practical takeaways for your next project.

🎙️ Listen here: antidote.gg/what-makes-o...
What Makes or Breaks Games (from UX Perspective)
In Antidote's first-ever podcast episode (Game UX Alchemists), we discuss the importance of UX in game development.
antidote.gg
February 28, 2025 at 2:34 PM