Niq (نيق)
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anqqyaa.bsky.social
Niq (نيق)
@anqqyaa.bsky.social
Add me on discord (@crustedpizza)
Reposted by Niq (نيق)
If you are a game developer working on a modern military shooter and want to speak to me about Call of Duty being mentioned during this most recent ICE shooting, please reach out at gita at aftermath dot site. I am happy to keep you anonymous.
January 24, 2026 at 6:46 PM
Reposted by Niq (نيق)
@jebox.bsky.social Lately there is a huge panic in the community surrounding a new hire on LinkedIn. The speculation is that Mojang wants to add microtransactions into Java Edition, something I personally find very unlikely. Are you able to speak on this so I can calm my community down?
December 28, 2025 at 8:44 PM
Reposted by Niq (نيق)
My policy here on bluesky is not to comment on future development plans, even for the sake of calming community speculations.

I'm looking forward to working with Katie who - just like me - got into this industry for the love of making games.
December 29, 2025 at 9:04 AM
Reposted by Niq (نيق)
I'm Chief Creative Officer. The Minecraft game product is lead by Ryan Cooper, and Agnes Larsson is the Game Director. I'm involved a little bit in everything, but my focus area are creative questions.

The team monitors bugs and problems. It's always better to be specific about which bugs you mean.
January 7, 2026 at 8:10 AM
Reposted by Niq (نيق)
@jebox.bsky.social Hi Jens. Would the team ever be open to adding blocks from Minecraft Dungeons to vanilla, or do they prefer to add new unique blocks when thinking about updates? I ask because there's a lovely stone pillar texture in MCD I'd love to use in my vanilla builds one day!
January 15, 2026 at 6:11 AM
Reposted by Niq (نيق)
I can't say anything about future updates, but I keep encouraging the teams to be influenced by all our games and products, because it builds better coherence.
January 16, 2026 at 11:30 AM
Reposted by Niq (نيق)
I don't know why people say "inhibited creativity". That seems like some kind of meme people love to repeat.

Last time we seriously discussed this topic the team argued against it because of UI/UX and tech considerations.
January 19, 2026 at 12:02 PM
Reposted by Niq (نيق)
To be fair, that list was last updated in 2020

Would be cool to see this list revisited (unless that would give away too much of development plans)
January 19, 2026 at 7:36 PM
Reposted by Niq (نيق)
@jebox.bsky.social

I'm curious if you can answer this one: For a long time vertical slabs were denied because they "inhibited creativity," but I want to know what led to that conclusion? It seems strange that adding more options in a sandbox game would lead to people building less creatively
January 19, 2026 at 2:00 AM
Reposted by Niq (نيق)
Yeah I spoke with our community manager and we will look into it when there is time.
January 20, 2026 at 7:45 AM