animatrix1490
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animatrix1490.bsky.social
animatrix1490
@animatrix1490.bsky.social
I don't post much
Working on a graybox level for a #gamedev project with @koboldskeep
May 24, 2025 at 4:16 PM
Some space cowboy sketches I did for a project a while ago. None of them ended up getting used (the client already knew pretty much exactly what they wanted), but I like how these turned out anyway
May 1, 2025 at 4:37 PM
Free-Run: Beyond Gymnast's End
March 15, 2025 at 8:27 PM
spent tonight making an image for a flyer for @kobolds-keep.net's #gamedev club
March 13, 2025 at 4:04 AM
Had a moment to draw lately. I’ve always really liked that stupid, derpy, tick-looking spider that used to be on Spider-Man’s back. It has a certain charm of its own, plus it feels like something a non-art-inclined teenager could/would actually draw
January 5, 2025 at 5:34 AM
Observer:
An existential, philosophical bot. His cape took me a while, but finally I just ran a cloth simulation and picked a frame where I liked how it looked. I then converted that frame to a mesh and rigged it so I could use it in expressions. 🧵 8/9
November 26, 2024 at 12:24 AM
Gertrude:
The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9
November 26, 2024 at 12:24 AM
Dave:
I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
November 26, 2024 at 12:24 AM
The Suzies:
They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9
November 26, 2024 at 12:24 AM
After getting some feedback, we settled on 4 final character designs to implement: a two-faced secretary (the Suzies), a construction worker (Dave), a dumpster (Gertrude), and a planetarium projector (Observer). They were all repurposed from old jobs, so essentially junk themselves. :) 🧵 4/9
November 26, 2024 at 12:24 AM
I found it a little difficult to be that abstract, so after a bit I just started to brainstorm as many character designs as I could, keeping in mind the target art style and what would (hopefully) work well as a 3D model. Here are a bunch of sketches that didn't make the cut 🧵 3/9
November 26, 2024 at 12:24 AM
The stand-out visual we planned was the companion characters; robots who would react to you "recycling" the junk. In the concept phase I was initially working from the names of the block-dropping patterns that @kobolds-keep.net had programmed in, like "Flighty" and "Sixteen" 🧵 2/9
November 26, 2024 at 12:24 AM
#gamedev #blender3d I made the art for @kobolds-keep.net's game Junk-O-Tron almost entirely as pre-rendered 3D images exported from Blender. We wanted tile-able art that also matched the theme of "space junk." Some of the models approximate "reality", but others only work from one angle 🧵 1/9
November 26, 2024 at 12:24 AM
must be the season
October 28, 2024 at 6:58 PM
found this little one in a warmup I did a few months ago; kinda turned out cute
March 27, 2024 at 10:35 PM
Of all the truly terrible things about Ratatoing, I don't know why the one that bothers me most is Marcel's size. Why is he so huge? His head is massive. The other rats don't look like that. Did they just change it at the last second and scale him up without adjusting his character design!?
September 4, 2023 at 11:08 PM
Warm down today, trying to channel some 00s energy
August 27, 2023 at 2:20 AM
Hey! Got a new ipad recently and finally have it up and working! Did a warmup drawing today
August 25, 2023 at 7:43 PM
Some things I've made! Not currently taking commissions. You can check out my portfolio here: animatrix1490.artstation.com
August 23, 2023 at 8:28 PM