An existential, philosophical bot. His cape took me a while, but finally I just ran a cloth simulation and picked a frame where I liked how it looked. I then converted that frame to a mesh and rigged it so I could use it in expressions. 🧵 8/9
An existential, philosophical bot. His cape took me a while, but finally I just ran a cloth simulation and picked a frame where I liked how it looked. I then converted that frame to a mesh and rigged it so I could use it in expressions. 🧵 8/9
The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9
The most straightforward of all the bots for me, Gertrude was probably the easiest for me to get from sketch to final renders. I think of her as having a very friendly personality, but not really knowing her own strength. You might want to watch out for her hugs 🧵 7/9
I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
I have a couple of brothers who have worked construction jobs, but I ended up basing his personality mostly on @kobolds-keep.net himself. He likes to maintain a healthy work-life balance :) 🧵 6/9
They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9
They ended up the most different from their first sketch, with separate bodies for more contrast. They were also the most humanoid bots in the group, which presented challenges, but I think their personality comes across in the final renders. (Apologies to ReBoot's Hexadecimal) 🧵 5/9