#d&d #campaignidea #narrative #5e #story #feedback
#d&d #campaignidea #narrative #5e #story #feedback
There is no "final enemy" but plots of betrayal, revolution, and broken mythology. Each character has their own objective but must work together to thrive.
PJs can become kings, usurpers or prophets.
The divine past of each house gives unique powers, but also ancient curses.
There is no "final enemy" but plots of betrayal, revolution, and broken mythology. Each character has their own objective but must work together to thrive.
PJs can become kings, usurpers or prophets.
The divine past of each house gives unique powers, but also ancient curses.
Original idea:
• The city is divided between noble houses, each descended from a dead “god”.
• Players are related to different houses (or are godless bastards).
• It’s similar to Vampire the Masquerade Clan distribution
Original idea:
• The city is divided between noble houses, each descended from a dead “god”.
• Players are related to different houses (or are godless bastards).
• It’s similar to Vampire the Masquerade Clan distribution
Tu ten en cuenta que son "humanos" de tres metros de altura, varios organos extra y huesos reforzados, resumen, pesan un huevo que ni ellos pueden saltar 😂
Tu ten en cuenta que son "humanos" de tres metros de altura, varios organos extra y huesos reforzados, resumen, pesan un huevo que ni ellos pueden saltar 😂