AnethAraLethallin
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anetharalethallin.bsky.social
AnethAraLethallin
@anetharalethallin.bsky.social
Just coming over from twitter, prolly wont do many posts of my own but if I do it may be some 3d models or talking about games/ writing. #SaveEarth16 (yes I know that's not the official designation anymore)

Also fuck AI, that's all
October 9, 2025 at 4:11 PM
Recently I got back into some blender stuff and randomly made a trident then textured it for the first time with UCUPaint. It snowballed into making more weapons then doing the same with one of my armours and now here I am with this.
#Blender #ucupaint
June 25, 2025 at 2:39 PM
Playing Oblivion Remastered (remake lets be honest) and had a perfect moment happen
May 7, 2025 at 6:55 PM
A good bit more work to do and things to tweak but all the same I am real happy with how it's turning out.
#Blender #Animation
October 30, 2024 at 11:44 PM
The left is the only surviving render of good old (first ever model outside a half finished donut) Keireen and its cause I did use it for a story cover
October 30, 2024 at 5:47 PM
Welp current standing of the animation is making me feel fairly good, couple small problems with it I will fix at some point.
#Blender #Animation
October 30, 2024 at 10:05 AM
Alright animations going well, still some edits to be done to it but I'll sort that out later. I need to do work on the Necromancer (named Yorun) and get the animation going somewhat properly. Edits will come after that.
#Blender
October 28, 2024 at 1:58 PM
Keireen (first ones the only image I have left of his render thanks to a hard drive wipe)
October 23, 2024 at 10:25 AM
I just remembered another image I have from when I only had the necromancer in there, thanks to an old sky shader and fucked lighting (I forgot to change it from when I last opened the file) its just a lot creepier
October 20, 2024 at 4:51 PM
Ok both undead as well as the necromancer that was made before hand have been rigged and as such I'm putting them into the scene as seen below. I've had a blast in Blender recently honestly
October 20, 2024 at 4:49 PM
If you've done it before or are now doing it for the first time properly in blender by default an exported model to fbx will be oriented wrong in Unity, some small changes in the export will fix that, namely these two below (couple years of game dev at college had me learn this)
October 19, 2024 at 12:29 PM
Been having a great time in Blender recently, I've been making armour for those undead models I'd posted previously. I took the hands off the female cause so I could more easily use the gauntlets again. Honestly really happy as its the best armour I've ever made.
#Blender
October 13, 2024 at 2:00 PM
Working on recreating the one animation I posted. Had ideas I couldn't didn't have time for when making the previous one. Always nice to drop back into blender though.

#Blender
September 23, 2024 at 9:03 PM
Bluesky now has over 10 million users, and I was #1,593,536!

This was the automatic message as I'm sure a good many have seen now, still kinda fun to know I was in before a full 2 million though.
September 16, 2024 at 10:08 PM
Since videos are a thing now, the last animation I did in Blender for my last college course. Some roughness too it but I'm still more than happy with it!
September 13, 2024 at 10:44 AM
Just some 3d work I've done over time
October 19, 2023 at 2:40 AM