AndyW19
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andyw19.bsky.social
AndyW19
@andyw19.bsky.social
Software engineer and hobbyist game developer working with Unity.

Working on a game centered around exploring procedurally generated worlds.
Never really understood the use case for prefab variants before but that is actually very useful.

Will restructure some of my systems around it.
December 3, 2024 at 11:42 AM
I do keep most of my assets together but split them into their respective areas.

Sprites -> Units -> Military -> Swordsmen.

Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.
December 2, 2024 at 4:18 PM
I can see that being useful if you have large complex objects with many sub components.

Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and can’t access my UI but my UI can access the game logic.
December 2, 2024 at 4:15 PM