Working on a game centered around exploring procedurally generated worlds.
Will restructure some of my systems around it.
Will restructure some of my systems around it.
Sprites -> Units -> Military -> Swordsmen.
Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.
Sprites -> Units -> Military -> Swordsmen.
Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.
Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and can’t access my UI but my UI can access the game logic.
Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and can’t access my UI but my UI can access the game logic.