AndyMakes
@andymakes.itch.io
I make small projects in a small apartment
Friend of Arcade Commons
Maker of Particle Mace
I make pen plotter art and tweetcarts sometimes
Buy my drawings: shop.andymakes.com
Play my games: andymakes.itch.io
https://andymakes.com/
Friend of Arcade Commons
Maker of Particle Mace
I make pen plotter art and tweetcarts sometimes
Buy my drawings: shop.andymakes.com
Play my games: andymakes.itch.io
https://andymakes.com/
Bonus vid of me and the lamp dancing to a Psycho Killer remix at a big party
October 29, 2025 at 5:24 PM
Bonus vid of me and the lamp dancing to a Psycho Killer remix at a big party
Finished up my entry for this year's #pico1K Jam!
Pivop1K is a demake of an older game of mine squished all the way down to a single kilobyte of compressed source code!
Wow! That's so small for all this head-swinging action!
andymakes.itch.io/picop-1k
#pico8 #indie #sizecoding #tweetcart
Pivop1K is a demake of an older game of mine squished all the way down to a single kilobyte of compressed source code!
Wow! That's so small for all this head-swinging action!
andymakes.itch.io/picop-1k
#pico8 #indie #sizecoding #tweetcart
September 24, 2025 at 2:34 PM
Finished up my entry for this year's #pico1K Jam!
Pivop1K is a demake of an older game of mine squished all the way down to a single kilobyte of compressed source code!
Wow! That's so small for all this head-swinging action!
andymakes.itch.io/picop-1k
#pico8 #indie #sizecoding #tweetcart
Pivop1K is a demake of an older game of mine squished all the way down to a single kilobyte of compressed source code!
Wow! That's so small for all this head-swinging action!
andymakes.itch.io/picop-1k
#pico8 #indie #sizecoding #tweetcart
t=0
draw=_=>{
t+=.1
colorMode(HSL,2)
createCanvas(400,400)
s=sin
strokeWeight(5)
for(x=0;x<99;x++)for(y=0;y<99;y++)point(x*4,y*4,stroke((y/200+1.5+s(noise(s(a=atan2(y-50,x-50))/5,cos(a)/5,s((d=dist(x,y,50,50+s(x/5+t)*1.5)/2+t)))*6+d+a)/2)%2,2,1))
}
// #p5t #つぶやきProcessing #p5js
draw=_=>{
t+=.1
colorMode(HSL,2)
createCanvas(400,400)
s=sin
strokeWeight(5)
for(x=0;x<99;x++)for(y=0;y<99;y++)point(x*4,y*4,stroke((y/200+1.5+s(noise(s(a=atan2(y-50,x-50))/5,cos(a)/5,s((d=dist(x,y,50,50+s(x/5+t)*1.5)/2+t)))*6+d+a)/2)%2,2,1))
}
// #p5t #つぶやきProcessing #p5js
September 12, 2025 at 8:04 PM
t=0
draw=_=>{
t+=.1
colorMode(HSL,2)
createCanvas(400,400)
s=sin
strokeWeight(5)
for(x=0;x<99;x++)for(y=0;y<99;y++)point(x*4,y*4,stroke((y/200+1.5+s(noise(s(a=atan2(y-50,x-50))/5,cos(a)/5,s((d=dist(x,y,50,50+s(x/5+t)*1.5)/2+t)))*6+d+a)/2)%2,2,1))
}
// #p5t #つぶやきProcessing #p5js
draw=_=>{
t+=.1
colorMode(HSL,2)
createCanvas(400,400)
s=sin
strokeWeight(5)
for(x=0;x<99;x++)for(y=0;y<99;y++)point(x*4,y*4,stroke((y/200+1.5+s(noise(s(a=atan2(y-50,x-50))/5,cos(a)/5,s((d=dist(x,y,50,50+s(x/5+t)*1.5)/2+t)))*6+d+a)/2)%2,2,1))
}
// #p5t #つぶやきProcessing #p5js
Hypnogenesis being played at Video Sync! video by @allenriley.bsky.social
("video" here refers to the footage he took on his phone and the video feedback he designed for the level)
("video" here refers to the footage he took on his phone and the video feedback he designed for the level)
August 15, 2025 at 9:22 PM
Hypnogenesis being played at Video Sync! video by @allenriley.bsky.social
("video" here refers to the footage he took on his phone and the video feedback he designed for the level)
("video" here refers to the footage he took on his phone and the video feedback he designed for the level)
A bit more Hypnogenesis footage. Another level with feedback & level design by @allenriley.bsky.social
Peering through the noise is a key game mechanic. This might look completely impossible to parse, but it's easier than you might think while still remaining challenging.
#gamedev #generativeart
Peering through the noise is a key game mechanic. This might look completely impossible to parse, but it's easier than you might think while still remaining challenging.
#gamedev #generativeart
July 28, 2025 at 5:51 PM
A bit more Hypnogenesis footage. Another level with feedback & level design by @allenriley.bsky.social
Peering through the noise is a key game mechanic. This might look completely impossible to parse, but it's easier than you might think while still remaining challenging.
#gamedev #generativeart
Peering through the noise is a key game mechanic. This might look completely impossible to parse, but it's easier than you might think while still remaining challenging.
#gamedev #generativeart
Hypnogenesis isn't ~just~ interactive video art. It's also a nasty arcade game, so of course @allenriley.bsky.social and I added a high score screen.
#indiegames #gamedev #generativeart #videofeedback
#indiegames #gamedev #generativeart #videofeedback
July 22, 2025 at 2:14 PM
Hypnogenesis isn't ~just~ interactive video art. It's also a nasty arcade game, so of course @allenriley.bsky.social and I added a high score screen.
#indiegames #gamedev #generativeart #videofeedback
#indiegames #gamedev #generativeart #videofeedback
A vision of video feedback hell appearing at the end of Hypnogenesis.
@allenriley.bsky.social deigned all of the video art and levels (which are synonyms in this game!) & I worked on the engine.
We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.
#gamedev
@allenriley.bsky.social deigned all of the video art and levels (which are synonyms in this game!) & I worked on the engine.
We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.
#gamedev
July 21, 2025 at 2:44 PM
A vision of video feedback hell appearing at the end of Hypnogenesis.
@allenriley.bsky.social deigned all of the video art and levels (which are synonyms in this game!) & I worked on the engine.
We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.
#gamedev
@allenriley.bsky.social deigned all of the video art and levels (which are synonyms in this game!) & I worked on the engine.
We had an amazing week working on the project, which uses Video Waaaves to emulate feedback.
#gamedev
⚔️Skirmish Society v1.05⚔️
is out 🚨TODAY🚨!
Huge updates to 🗳️voting events🗳️!
If you like Diplomacy or Subterfuge and have not tried my Discord-embedded war-game, now is the time to check it out!
Free to install on your server!
skirmishsociety.com
#wargames #indiegames #indiedev #strategygames
is out 🚨TODAY🚨!
Huge updates to 🗳️voting events🗳️!
If you like Diplomacy or Subterfuge and have not tried my Discord-embedded war-game, now is the time to check it out!
Free to install on your server!
skirmishsociety.com
#wargames #indiegames #indiedev #strategygames
July 10, 2025 at 9:02 PM
⚔️Skirmish Society v1.05⚔️
is out 🚨TODAY🚨!
Huge updates to 🗳️voting events🗳️!
If you like Diplomacy or Subterfuge and have not tried my Discord-embedded war-game, now is the time to check it out!
Free to install on your server!
skirmishsociety.com
#wargames #indiegames #indiedev #strategygames
is out 🚨TODAY🚨!
Huge updates to 🗳️voting events🗳️!
If you like Diplomacy or Subterfuge and have not tried my Discord-embedded war-game, now is the time to check it out!
Free to install on your server!
skirmishsociety.com
#wargames #indiegames #indiedev #strategygames