Andy Cuccaro 🟠🇦🇷
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andycuccaro.bsky.social
Andy Cuccaro 🟠🇦🇷
@andycuccaro.bsky.social
Technically an artist. 3d modeler and animator. Blenderhead. Husband.
Thanks for sharing! Have you tried any/some of these? If so, which ones would you recommend the most?
August 31, 2025 at 3:45 AM
Oh, okay. Yeah, at work we still have an old version, and I was working off of it. Thanks, I'll see what can I learn from these.
August 2, 2025 at 2:22 AM
This is a line from a preset:

6417 | 0 | 0 | 6613 | 6613 | 1.024 | 23.549 | 0 | 86.165 | true | true | true

What do the 'true' flags mean?
I know it goes kinda like this:

ID1 | x | y | ID2 | ID2 | slope_handle.L | easing-y_handle.L | slope_handle.R | easing-x_handle.R | flag1 | flag2 | flag3
August 2, 2025 at 1:21 AM
Thank you! It took me some time to understand what some of the values were, but I mostly got it after some thinking, discussing it with a coworker, and Claude AI help (not sure what the true/0/null parameters mean though).
August 1, 2025 at 9:31 PM
Thanks! I was wondering mostly because I'm building something very similar to Kease, but for Blender, but I wasn't sure if it'd be a problem to reuse the exact same presets.

Here's what I got:
August 1, 2025 at 5:42 PM
Hi! I hope I don't bother, but I was wondering if the presets have any license attached to them or are they just unlicensed?
July 30, 2025 at 9:14 PM
June 15, 2025 at 12:39 AM
Rigify truly is the gift that keeps on giving. I'm also very happy with the final polycount. Some day I'll learn to actually sculpt. Meanwhile, I'll keep polymodeling as usual 😎
June 15, 2025 at 12:38 AM
👟🧦🇳🇱
June 15, 2025 at 12:35 AM
⬜️
June 15, 2025 at 12:33 AM
👌🟠👁
June 15, 2025 at 12:32 AM
June 15, 2025 at 12:31 AM
Full view
June 15, 2025 at 12:30 AM
Hah, thanks, but that one wasn't my artwork. I'll post mine in a moment.
June 15, 2025 at 12:21 AM
Thanks for the reply. I asked that because I usually have more free time on mobile (long commute). Looks good still.
December 12, 2024 at 4:05 PM
Looks really great! How mobile friendly it is (from the publishing perspective)?
December 11, 2024 at 10:54 PM