Andrew Mendlik
@andrewmendlik.bsky.social
Freelance video game Tech Artist. Portfolio website at andrewmendlik.com
Inspired by @seangobey.bsky.social’s GCAP talk on procedural modeling and @highlyspammable.bsky.social’s videos on PCG, I spent some time recently playing with a procedural wall generator that can do some destruction too. The wall is based on a spline and bricks to be removed are relative to (cont.)
December 28, 2024 at 12:54 AM
Inspired by @seangobey.bsky.social’s GCAP talk on procedural modeling and @highlyspammable.bsky.social’s videos on PCG, I spent some time recently playing with a procedural wall generator that can do some destruction too. The wall is based on a spline and bricks to be removed are relative to (cont.)