Andrew Faulkner
andrewfaulkner.com.au
Andrew Faulkner
@andrewfaulkner.com.au
XR Developer, Maker, Idiot
And similar punchline to xkcd.com/925/
Cell Phones
xkcd.com
November 23, 2025 at 12:42 AM
Could be that 2019 uses keys for Pro licenses, where 2020+ uses assigned seats. So if you have no 2019 key, the license verification fails and won’t let you open the project.
October 5, 2025 at 1:28 PM
I just had a dumb idea and don’t know where else to share it, but someone should start a lobby group and pressure the payment processors into stopping payments of guns, they hurt more people than porn does.
August 3, 2025 at 1:51 AM
Every other pack I have checked is 0,0 top left, just Input Prompts that is bottom left. For now I’ve added I check specifically for Input Prompts to go the other way, if you do happen to swap it in a future update, I’ll just amend my code.
May 17, 2025 at 8:40 AM
I just imported this (along with other assets from the All-in-one), and I have an asset pre-processor that parses the xml to slice up the sprite. But they are all labelled wrong. The y values all seem to start from the bottom left, instead of the top left, like the Icon and 2D asset packs.
May 17, 2025 at 7:51 AM
Make the flippers carrots 😅
March 18, 2025 at 9:00 AM
You’re gonna make me binge your old content now… 😅
December 12, 2024 at 11:24 PM
Reminds me of the original FF7 models 😅
December 10, 2024 at 5:37 AM
If the physics happens all within a single plane, maybe 2D physics could be more performant? Or it could be a non-issue due to the comparatively simple physics requirements.
December 5, 2024 at 7:29 AM
😅
November 22, 2024 at 9:38 AM