Naja, immerhin habe ich vor kurzen den Cthulhu Mythos Sammelband fertig gekriegt^^
#germanbooksky #buchsky
Naja, immerhin habe ich vor kurzen den Cthulhu Mythos Sammelband fertig gekriegt^^
#germanbooksky #buchsky
I'm not sure when I'll get around to read the full thing, but it's gorgeous
#ttrpg #bronzeagefantasy #fantasy
I'm not sure when I'll get around to read the full thing, but it's gorgeous
#ttrpg #bronzeagefantasy #fantasy
I could honestly list a few more than four...
I could honestly list a few more than four...
"Dissolution of Time", roughly 15 to 30 minutes
"Dissolution of Time", roughly 15 to 30 minutes
Mystic Knights.
www.youtube.com/watch?v=76zA...
Mystic Knights.
www.youtube.com/watch?v=76zA...
Exploring the 2D environments was a joy
Exploring the 2D environments was a joy
The amount of text in some dialogues or item descriptions is just wonderful.
And BG1 isn't even the most outstanding example!
The amount of text in some dialogues or item descriptions is just wonderful.
And BG1 isn't even the most outstanding example!
But I do love maps anyhow^^
But I do love maps anyhow^^
Anyhow, late 1990s 2D graphics are wonderful
Anyhow, late 1990s 2D graphics are wonderful
My gay dreams are fulfilled now
My gay dreams are fulfilled now
BG1 is also really charming in a naive and silly (appreciative) way
BG1 is also really charming in a naive and silly (appreciative) way
Choosing any of these answers is powerful in a very different way than reading a character saying one of these in a book.
Choosing any of these answers is powerful in a very different way than reading a character saying one of these in a book.
Also, playing a Necromancer has style
Also, playing a Necromancer has style
the narrative doesn't convey which answer is the correct one, or if there even is one.
So the player feelings/thoughts are what the game wants to put in the centre; It's more important that we think about it, rather than what an actual answer might be.
the narrative doesn't convey which answer is the correct one, or if there even is one.
So the player feelings/thoughts are what the game wants to put in the centre; It's more important that we think about it, rather than what an actual answer might be.