anderslanglands.bsky.social
@anderslanglands.bsky.social
Are you using AMD’s memory allocator? That dramatically simplifies allocation.

Bindless also simplifies all the descriptors set shenanigans
May 17, 2025 at 8:31 PM
My favourite was doing viewport plugins in Maya, where Maya would leave random bits of GL state dirty for you…
May 11, 2025 at 2:30 AM
How does it compare to the OpenGL version?
May 10, 2025 at 8:30 PM
What kind of vulkan are you targeting? “Modern vulkan”, as in bindless everything, buffer device pointers and shader objects is a _lot_ nicer ime
April 22, 2025 at 8:22 PM
Apparently it’s owned by a third party, not The Mill.
April 8, 2025 at 12:54 AM
Backprop? Turn the graph into an optimizer?
January 30, 2025 at 10:54 PM
I had to implement zoom-around-cursor (don’t know the proper name for it) recently for an image viewer and it took me an embarrassingly long time to figure out.
December 31, 2024 at 7:28 AM
Yeah having to spin up a whole OpenGL or Vulkan just to boot pixels to the screen is painful. But I’d love to have access to the graphics hardware for exactly the wireframe/simple polygon sorts of use cases.
November 29, 2024 at 5:37 AM
We really need a CUDA graphics API :)
November 28, 2024 at 10:33 PM
Time to just write a line rasterizer in CUDA?
November 28, 2024 at 9:20 PM