This game fucking rocks. Tiny bite-sized stealth rogue-lite combined with a base of operations management game, with a ridiculous story setup. All the systems in place to keep getting fun results, and also more importantly gets out of the way to just let you play it. Love it!
This game fucking rocks. Tiny bite-sized stealth rogue-lite combined with a base of operations management game, with a ridiculous story setup. All the systems in place to keep getting fun results, and also more importantly gets out of the way to just let you play it. Love it!
Solid little adventure game with a neat combined inventory/upgrade system, a gotta catch'em all feel, wrapped in cozy horror. For some reason I also really dug how it leaned on first-party achievements for the 100% completion structure, felt nice and clean to me.
Solid little adventure game with a neat combined inventory/upgrade system, a gotta catch'em all feel, wrapped in cozy horror. For some reason I also really dug how it leaned on first-party achievements for the 100% completion structure, felt nice and clean to me.
Highly polished puzzler, very impressed by the way it compartmentalizes each puzzle to not risk breaking or be overwhelmingly complex, while still allowing enough space to let the player stretch their brain-legs.
Highly polished puzzler, very impressed by the way it compartmentalizes each puzzle to not risk breaking or be overwhelmingly complex, while still allowing enough space to let the player stretch their brain-legs.
I really enjoy a nice deduction game. Not as tight as previous years' Obra Dinn or maybe Golden Idol, and could have skipped the stealth sections, but Chants still had some clever takes on the subgenre.
I really enjoy a nice deduction game. Not as tight as previous years' Obra Dinn or maybe Golden Idol, and could have skipped the stealth sections, but Chants still had some clever takes on the subgenre.