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ander-hominem.bsky.social
@ander-hominem.bsky.social
Doing first testing of my 3d tile map, I like it so far, tho making big map probably would be tedious
November 17, 2025 at 5:59 AM
Preparing a lot of tiles for map making

#Blockbench #pixelart
November 12, 2025 at 9:11 PM
metal tile, nice

#pixelart
November 4, 2025 at 7:24 PM
Did those textures like a year ago, still like how they have that 3d-ish look

I'm preparing to create first test map
#pixelart
November 3, 2025 at 7:36 PM
Oh no, I can't feel my legs
October 28, 2025 at 3:21 PM
So I was way to invested into making tracked vehicle system in engine, so forgot to post it, but I did finished those tractors, took me like 36 hours for both

#Blockbench #pixelart
October 23, 2025 at 3:03 PM
October 23, 2025 at 2:56 PM
I'm gonna test new #Blockbench update by making those tractors, very exited to see whats was changed
October 14, 2025 at 4:13 AM
October 13, 2025 at 6:25 AM
Next I will take some rest, and after that I'm gonna test my new system on this truck, and after that I want try to make some tracked vehicle

#Blockbench #pixelart
October 10, 2025 at 8:53 AM
Finally, this is trailer with my new "no rigging" system, I think its more that enough for my needs

#Blockbench #Gamedev #gamedevelopment #pixelart
October 10, 2025 at 8:07 AM
Can't show it right now, because I want to finish other trailer stuff first, but I achived success with my "no rig" suspension
October 9, 2025 at 11:37 AM
Currently working on system for assembling animated suspension with no rigging and skeletons, just directly from meshes in engine, if everything works out that's gonna be fire
October 7, 2025 at 12:01 AM
It still need some polishing, but definitely a great improvement

#Blockbench #Gamedev #gamedevelopment #pixelart
October 4, 2025 at 1:14 AM
I'm like 40-50% done I think, other systems will need a lot of work with signals, witch I have no idea how to use right now

#Blockbench #Gamedev #gamedevelopment #pixelart
October 2, 2025 at 11:04 AM
Now it can do that, good start

#Blockbench #Gamedev #gamedevelopment #pixelart
October 1, 2025 at 6:53 AM
Video is lo big to post here, but I did some improvements, so here link to my Reddit post, I'm gonna try to make working harvester soon

www.reddit.com/r/godot/comm...

#Blockbench #Gamedev #gamedevelopment #pixelart
From the godot community on Reddit: Tractor that can use equipment
Explore this post and more from the godot community
www.reddit.com
September 29, 2025 at 10:51 AM
More indicators

#pixelart
September 21, 2025 at 2:09 AM
Making some indicators

#pixelart
September 20, 2025 at 3:12 AM
Another major step, now I can attach/detach equipment to tractor

Next step would be working on drivetrain, since current implementation is very basic and barely works

#Blockbench #Gamedev #gamedevelopment #pixelart
September 1, 2025 at 1:25 PM
Damn that looks so cool, I'm so excited I can't work

#Blockbench #Gamedev #gamedevelopment #pixelart
August 29, 2025 at 10:08 AM
Made a first set of tiles for further testing of the seeding system for my game, I think it will be awesome, while I was making models, it give me some rest from trying to create a raycast vehicle, and I decided to continue using just VehicleBoby3D

#Blockbench #Gamedev #gamedevelopment #pixelart
August 28, 2025 at 5:32 AM
making custom vehicle is very frustrating, so far I have already spend 30 hours trying to make model that is suitable with tractors and agricultural machines and I have 0 success

#Gamedev #gamedevelopment
August 24, 2025 at 8:44 PM
Making some tractor equipment, specifically a cultivator, a seeder and a plow, 5 hours left so far
August 14, 2025 at 3:22 PM
Textures is done, spent 18 hours on them, later after some more modeling of other stuff, I will make renders and make it work in Godot

If you want to check it in 3D, you can do so here
sketchfab.com/3d-models/co...

#Blockbench #Gamedev #gamedevelopment #lowpoly #pixelart
August 13, 2025 at 10:22 PM