procedurally generated sarcasm
Sunburst is really cool, and I think there's a tonne of unexplored design space with the mechanic. This design takes advantage of Rule 702.44c to create a little colorless uncommon that incentivises multicolour decks.
Sunburst is really cool, and I think there's a tonne of unexplored design space with the mechanic. This design takes advantage of Rule 702.44c to create a little colorless uncommon that incentivises multicolour decks.
[Blood Moon]-style effects are contentious, but they have to exist for the health of the game, especially in eternal formats. I love the design space of stun counters, especially as costs. I think this card would be pushed at 2mv, but I could be convinced this is white?
[Blood Moon]-style effects are contentious, but they have to exist for the health of the game, especially in eternal formats. I love the design space of stun counters, especially as costs. I think this card would be pushed at 2mv, but I could be convinced this is white?
Delirium is an incredible ability word - it's so thoughtful and really invites you to experiment and be clever with your deckbuilding. I'd love to explore some tension with this - I'm sure the design space is very limited, but as a one-off...
Delirium is an incredible ability word - it's so thoughtful and really invites you to experiment and be clever with your deckbuilding. I'd love to explore some tension with this - I'm sure the design space is very limited, but as a one-off...
I love wish effects. I adore them. One of my favourite cards of all time is [Mages' Contest], so why not marry the two? It's far too much text. [Wheel of Misfortune] is slightly easier to understand, so let's use that instead.
I love wish effects. I adore them. One of my favourite cards of all time is [Mages' Contest], so why not marry the two? It's far too much text. [Wheel of Misfortune] is slightly easier to understand, so let's use that instead.
My first thought was a blink effect - a pause, a break. I liked the idea of making it a symmetric effect to provide both some utility and downside - blink an attacker, but your opponent gets an ETB trigger.
My first thought was a blink effect - a pause, a break. I liked the idea of making it a symmetric effect to provide both some utility and downside - blink an attacker, but your opponent gets an ETB trigger.
I know MaRo and other designers have said that Xerex is a difficult plane to design around, but I'm fond of the idea of 'counting' being a theme. Rabbits hop and bounces, and so I've married the two ideas together.
I know MaRo and other designers have said that Xerex is a difficult plane to design around, but I'm fond of the idea of 'counting' being a theme. Rabbits hop and bounces, and so I've married the two ideas together.