Amy
amy-lowe.bsky.social
Amy
@amy-lowe.bsky.social
she/her. Lover of tabletop games. Beginner rpg player. Master at rolling 1s. Just here for the snacks and chaos. Marketing Consultant.
Marketing Manager @ Eldritch Foundry.
Collaboration is my happy place. Seeing Black Oak, Only Games & Eldritch Foundry come together for the Labyrinth Advent-ure Calendar reminds me why I love what I do. 24 minis + dice + a whole adventure, live on Kickstarter now www.kickstarter.com/projects/bla... #adventcalendar #tabletop #rpg #ttrpg
Enter the Lost Labyrinth!
Discover a trove of 24 quality resin miniatures and daily encounters with maps in this limited edition calendar!
www.kickstarter.com
September 24, 2025 at 4:41 PM
If you missed the last Publisher/Designer x Content Creator roundtable, we're hosting another on Monday at 7 pm ET. Register at tinyurl.com/tabletoproundtable

#tabletopindustry #tabletop #gamedesigners #contentcreators #influencers
August 14, 2025 at 7:57 PM
Huge thanks to everyone who came to the first Game Designer x Content Creator meetup at #GenCon Over 55 folks showed up (including ENNIE winners + some from as far as Australia) & the conversations were exactly what this industry needs more of. Want to be looped into future stuff? HMU.
Full recap:
A big thank you to everyone who came out to the first-ever Game Designer x Content Creator networking event at Gen Con and to IGDN for their support in making it possible. | Amy Lowe
A big thank you to everyone who came out to the first-ever Game Designer x Content Creator networking event at Gen Con and to IGDN for their support in making it possible. We had over 55 attendees, in...
www.linkedin.com
August 4, 2025 at 4:31 PM
Nine months in tabletop and it feels like home, thanks to folks like Justin, who had me on Think Like a Game Designer podcast. We talked marketing strategy, brand clarity, & authenticity.

Finding Your X-Factor: Marketing Strategy w/ Amy Lowe justingarydesign.substack.com/p/amy-lowe-f...

#tabletop
July 15, 2025 at 7:14 PM
Our last #tabletop creator/publisher roundtable brought the heat:
- Real ROI talk
- Niche vs broad creator reach
- Clear expectations=better partnerships
- What to do when all you’ve got is a prototype

Want in on the next one? DM me.
More takeaways: tinyurl.com/wrtfernx

#tabletopindustry
June 27, 2025 at 7:12 PM
When your minis melt, so does your brand trust.

WizKids’ BG3 launch is a case study in how not to handle expectations. Bad QC happens, but brands' silence makes it worse. Marketing’s job is trust, not just promotion.

Full post on LinkedIn: tinyurl.com/pmarvn24

#TTRPG #tabletop #tabletopgames
When your minis melt, so does your brand trust. | Amy Lowe
When your minis melt, so does your brand trust. WizKids recently launched their Baldur’s Gate 3 miniatures. Fans expected something collectible. What they got didn’t meet customer expectations. Here...
tinyurl.com
June 23, 2025 at 7:54 PM
Please don’t call it “limited edition” if you’re just going to reprint it. That kills trust and conversion.

Tabletop buyers lead with emotion; fake scarcity backfires.

More on the behavioral econ behind it: tinyurl.com/hhnh2z5f

#TTRPG #TabletopMarketing #Crowdfunding #Tabletop
June 18, 2025 at 12:37 PM
#Tabletop Publishers: I’m organizing a space for AMA-style convo for content creators to connect directly w/publishers on what pubs need from creators, how they can provide strategic support, what's working in this dumpster fire economy. If you're a pub & want to participate DM me
#ttrpg #boardgame
May 18, 2025 at 11:24 AM
Tariffs aren’t saving the tabletop industry; they're strangling it. If Mattel can’t reshore manufacturing, indie game publishers sure can’t. 145%+ tariffs=canceled print runs, delayed launches, & creators pushed out.
Read my full post: www.linkedin.com/posts/amy-s-...

#TTRPG #Tariffs #IndieGames
Mattel CEO says toy manufacturing won't come to America, but price hikes… | Amy Lowe
Mattel’s CEO said it straight: even billion-dollar toy companies can’t bring production back to the U.S. So how are indie tabletop publishers supposed to? Most games are designed, developed, and playt...
www.linkedin.com
May 8, 2025 at 10:52 PM
Making physical games in 2025 feels like trying to throw a party during a fire drill. Read my thoughts on ways some Publishers might be able to think outside the box and stay solvent below. Want to crowdsource and brainstorm? Let's talk.

www.linkedin.com/feed/update/...
Making physical games in 2025 feels like trying to throw a party during a… | Amy Lowe
Making physical games in 2025 feels like trying to throw a party during a fire drill. Thanks to the latest tariffs (hello, 155% on Chinese imports, with another 100% added today just for funsies), sm...
www.linkedin.com
April 18, 2025 at 11:38 AM