Amplified
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amplified.bsky.social
Amplified
@amplified.bsky.social
Hi, I make models in blender!
They/She | Neurodivergent | 💛 @soda.theneolanders.com
This is my main account where I post and interact with whatever.
Art only and professional contact: @amplified.theneolanders.com
Using the older controllers that break a lot and are of inferior build quality to valve's new hardware standards (which are really good) would not be ideal. But yeah, I hope when it comes out, ambidextrous VR control schemes will be a thing they at least thought of a little bit.
January 17, 2025 at 6:35 PM
Nothing I have seen implies it acts like a touch pad, it has binary capacitive sensors like every other button on the controller. So basically the same as the other face buttons
January 17, 2025 at 6:31 PM
I love the amount of buttons, my problem is that a physically connected d-pad physically changes the application and feel of that button group, when it could just be like the switch, where it's a d-pad by name, but it can do either because it's a mirror of the other controller.
January 17, 2025 at 6:25 PM
It's an issue with how the hardware effects reasonable existing VR game design, I don't want to control the mag release and such for my gun using the opposite hand, completely unintuitive and immersion breaking.
January 17, 2025 at 6:19 PM
But the d-pad will be used in VR, what do you mean. Even if you consider that every game has a control scheme built around the quest controllers which only have two face buttons, the d-pad will *have* to be used, at least partially, to represent the mirrored control scheme of most games.
January 17, 2025 at 6:16 PM
If I play Half Life Alyx, an official VR game from Valve, and therefore a model for VR games according to them, in left handed mode, the same controls for ejecting a mag, changing fire modes, etc, will now be mapped to buttons that are physically different from what they were mainly tested with.
January 17, 2025 at 6:12 PM
Every other controller doesn't map to represent my hand in virtual space, the issue here is it is antithetical to every VR game control scheme before this point, and if they wanted to simulate a d-pad they could just do it like a Nintendo switch joy-con.
January 17, 2025 at 6:08 PM
everyone except for left handed people clearly.
January 17, 2025 at 6:23 AM
This is really cool, the node scripting combined with the funky rendering method reminds me a lot of Dreams. Always wanted to have that kind of experience on the PC with exporting options.
December 30, 2024 at 7:21 PM
As someone on the spectrum I can't stand when terms drift away from their objective definitions over time. Like sure language is meant to change over time based on what is the most convenient and useful for the people speaking it, but language so often just becomes less and less precise and it sucks
December 23, 2024 at 2:56 AM
Also annoying that it has soiled the name of all machine learning even though gen ""AI"" is a small subset of machine learning applications. I wish more people would properly understand why they should dislike things instead of just telephoning reasons they don't understand.
December 23, 2024 at 2:46 AM
Haha, that's funny. *looks at comically large pile of half finished things*
December 16, 2024 at 1:47 AM