Andres Molina
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amolina2000.bsky.social
Andres Molina
@amolina2000.bsky.social
Level 25 | 🎨 3D Generalist/Environment Artist || (he/him) || Opinions are my own. || https://www.artstation.com/andresmolina

http://linktr.ee/a.molina_2000
Completed this a while ago, but I finally have the time to officially post my project in my portfolio. Very happy to have taken part of the CGMA vegetation course and increase my knowledge in foliage creation! #gameart #3dart
artstation.com/artwork/vbOvbd
September 26, 2025 at 9:10 PM
Took an extended break from my project and I'm back with some progress for the vegetation and sculpted the grass strands! Hoping to get the texturing done by today!!
July 3, 2025 at 5:36 PM
Here's my WIP environmental showcase and the final submission for the CGMA course! Currently satisfied to see how it turned out so far. Planning to add additional new foliage like grass as well as make more refinements on the tree before eventual portfolio submission!! #gameart
June 10, 2025 at 9:05 PM
Currently putting together my vegetation in Unreal, here's a comparison between my first attempt of my oak tree and the current revision so far!
June 8, 2025 at 9:21 PM
At week 6 of the CGMA vegetation course. Here are the ZBrush Sculpts and texture atlases for the Ivy leaves and the flowers!
June 5, 2025 at 7:54 PM
Today marks yet another lap around the sun and now have reached level 25!! Can’t believe it’s been a quarter century already! Here’s to another year!💪🎊
May 31, 2025 at 2:45 AM
Here is the plant gym of this weeks plant in Unreal! Still got the grass, ivies and flowers to go!!
#gameart
May 27, 2025 at 8:53 PM
Here's also the texture atlas and sculpts of the small ferns!
May 26, 2025 at 7:11 PM
Been an incredibly busy week, so here are the sculpts and texture atlases for week 5 of the CGMA Vegetation course. Definitely feel comfortable with vegetation creation at this point!! #gameart
May 26, 2025 at 7:11 PM
Here's the turnaround of the branch material I made in Substance Designer! #gameart
May 19, 2025 at 8:05 PM
Here's the the branch material I created in Substance for the tree canopies I modeled in Maya and assembled in Speedtree. Still going to play around with the shape and placement of the branches and leaves. 😁 #gameart
May 19, 2025 at 8:04 PM
Currently on week 4 of my CGMA course, I have completed the sculpts and the material atlases of my Maple Leaf (including both Summer/Fall Variants). Ready to start creating the branches for the tree! 😁
May 16, 2025 at 6:02 PM
Just completed week 3 of my CGMA vegetation course! Another fun venture into Substance Designer, especially when tackling a realistic bark texture. It was also interesting to get into Speedtree!! #gameart
May 7, 2025 at 6:20 PM
Completed the modeling for the plants and import the meshes and materials into Unreal. Though I might go back and add more bend/arch into the cards. #gameart
April 29, 2025 at 6:30 PM
Here's my leaf map fully baked and colored in Substance Painter. Was very nervous about the bakes but everything turned out okay! #gameart
April 27, 2025 at 7:56 PM
Here's the first finished plant atlas for week 1 of the CGMA Vegetation Course! This was a little challenging but it came out better than I expected! Here's hoping everything goes well in the baking phase!! #gameart.
April 21, 2025 at 7:12 PM
Sneak preview of my first plant assignment!!
April 20, 2025 at 6:36 PM
Another project, another massive Pure-Ref reference board (which I haven't completed yet)! Excited for the vegetation sculpting process!!😅
April 17, 2025 at 5:48 PM
Just started my next CGMA course! I've always struggled when it comes to foliage and vegetation, so I'm a looking forward to learning how to better approach it in gamedev!!😁
April 15, 2025 at 7:20 PM
Talk about a design UPGRADE!!!! DK never looked this AMAZING!!!!🤯🤯
April 2, 2025 at 5:47 PM
This is what I got based on what was shown in the Direct alone! Guess I got a little too ambitious with my predictions (though some of them could become accurate in the future).😅
April 2, 2025 at 5:45 PM
Late addition, but I created 2 bingo cards for the upcoming #NintendoSwitch2 Direct.
April 2, 2025 at 6:02 AM
We're only about 1 week away from the Nintendo Direct (and Switch 2 announcement). In honor of that, here's a blast from the past, featuring a high poly switch modeling exercise I made a long while ago. #3dart
March 26, 2025 at 7:06 PM
ARTISTS show me your improvement!!

Feels strange to compare using a WIP I need to get back to, but still nice to see how much progress I’ve made.

2020-2025
March 18, 2025 at 6:37 PM
Just completed the CGMA course for production modeling! It was a blast being learning how to model skills within a film pipeline! Very happy with the results so far, though I'm going to continue making more refinements. Here is my first rendering pass of my project!😁
#3dart
March 7, 2025 at 10:39 PM