🎮: amidos2006.itch.io
📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
Special thanks to everyone that is working on that issue:
- Zhenhua Feng - Jiangnan University
- Jialin Liu - Lingnan University
- Ahmed Khalifa - University of Malta (me :D)
- Huanhuan Chen - University of Science and Technology of China
- Josef Kittler - University of Surrey
Special thanks to everyone that is working on that issue:
- Zhenhua Feng - Jiangnan University
- Jialin Liu - Lingnan University
- Ahmed Khalifa - University of Malta (me :D)
- Huanhuan Chen - University of Science and Technology of China
- Josef Kittler - University of Surrey
- Applications of the aforementioned methods and tools within the game industry.
Paper submission deadline: December 31st, 2025
For more information: transactions.games/special-issu...
Let's build multimodal generators.
(5/5)
- Applications of the aforementioned methods and tools within the game industry.
Paper submission deadline: December 31st, 2025
For more information: transactions.games/special-issu...
Let's build multimodal generators.
(5/5)
- Methods for evaluating and improving game facet orchestration.
- Methods for generating game worlds that incorporate multi-modal data and multifaceted content.
(4/5)
- Methods for evaluating and improving game facet orchestration.
- Methods for generating game worlds that incorporate multi-modal data and multifaceted content.
(4/5)
- Multi-modal or cross-modal content generation methods specifically tailored for games.
(3/5)
- Multi-modal or cross-modal content generation methods specifically tailored for games.
(3/5)
- Datasets or simulators designed for multi-modal content generation and/or evaluation, with potential applications in games.
- Tools for creating and evaluating multi-modal game content.
(2/5)
- Datasets or simulators designed for multi-modal content generation and/or evaluation, with potential applications in games.
- Tools for creating and evaluating multi-modal game content.
(2/5)