American Oddity
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americanoddity.bsky.social
American Oddity
@americanoddity.bsky.social
Hey, we’re el3v8or and teensiestcoco14. We’re brother’s and we’ve both been making things for a while but this is our first project together.

https://www.american-oddity.com/
Got my Hero Unit UI coming together, the buttons don't do anything yet but I'm working away at creating the foundation for abilities! I expect they will be popping up elsewhere but just here for now. Gotta make sure to keep things flexible.

#gamedev #indiegamedev #indiedev #towerdefense
January 28, 2026 at 12:37 AM
Made some small updates to the upgrade buttons, now there are 3! They should always be different and they all change each time you pick 1.

#gamedev #indiedev #indiegamedev #towerdefense
January 26, 2026 at 1:10 PM
Had some time to work on the upgrade system a bit more and expanded it to multiple options, with checks in place to ensure the same thing isn't picked twice. Plus with how I created the upgrades they should be pretty easy to iterate!

#gamedev #indegamedev #indiedev #TowerDefense
January 11, 2026 at 6:10 AM
Been working on a implementing my baseline for tower upgrades! Here's the first pass with a single randomized option. In the background there are defined upgrades set for each tower!

#gamedev #indiegamedev #indiedev #TowerDefense
January 8, 2026 at 1:23 PM
More UI mockups! This time for enemies, wanted to make sure they were swapping seamlessly between tower and unit stats!

Would totally different UI styles between towers and units be to confusing? Starting to conceptualize what I want these to look like

#UI #gamedev #indiedev #TowerDefense
November 9, 2025 at 8:44 PM
Put together a rough draft tower select UI, it includes the tower stats and also highlights the area that the tower can hit enemies in!

#UI #TowerDefense #gamedev #indiedev
November 8, 2025 at 2:30 AM
Extended the collision highlighting to also incorporate other towers! #gamedev #indiedev #TowerDefense
November 6, 2025 at 1:09 PM
Continuing on with some #UI improvements, created some simple highlighting effects and actually disable placing objects down that overlap each other!

#indiedev #UE5
November 5, 2025 at 12:58 PM
Over the summer I reworked my unit movement system to utilize a grid based path finding algorithm. Really happy with the results!
November 4, 2025 at 2:44 AM
Worked on creating a city hall. Good first draft and definitely the most complex model I've made yet!
October 31, 2025 at 7:53 PM
More blender work! This one probably taught me the most about different modifiers but had to use outside sources for learning!
October 28, 2025 at 7:59 PM
Important to winterize your sprinklers as its getting cooler!
October 28, 2025 at 12:02 AM
Continuing to learn how to make 3d models in blender. Here's a modern parking meter to compare to the classic one.
October 27, 2025 at 11:55 AM
Took a first shot at modeling a parking meter. Not sure if I like the classic or modern look
October 24, 2025 at 2:50 PM
Tick-tock ⏰
November 14, 2024 at 8:58 PM
November 11, 2024 at 1:38 PM
Created some fog walls to better identify map borders, now just to prevent the play character from escaping! #gamedev #indiedev #indiegame
November 1, 2024 at 1:33 PM
Getting the grid gussied up a bit! 🇺🇸 #gamedev #indiedev #america
October 29, 2024 at 8:47 PM
Messing around with a the grid to make it a little nicer! #gamedev #indiedev
October 28, 2024 at 9:21 PM
How many layers of friction or resistance can be fun within a core gameplay loop? Added capacity as limiting factor to the number of structures that can be placed! #gamedev #indiedev #gamedesign
October 20, 2024 at 2:18 PM
Continuing to work on simple systems, added health to our "Stronghold" cone and implemented a nice little full gameplay loop from menu to game back to menu! #gamedev #indiedev #games
October 19, 2024 at 3:31 PM
Throwing together a quick level select screen for some map initialization testing! #gamedev #indiedev
October 18, 2024 at 7:22 PM
Probably need an aggressive idling animation... but punch, punch! #gamedev #indiegamedev #indiedev #pixelart
October 17, 2024 at 12:26 PM
Punch punch punch!
October 16, 2024 at 1:20 PM
September 29, 2024 at 2:58 PM