After a truly herculean amount of work, I've finally managed to create a function that fuses the vertices in my icosphere together. It turns out that I was forgetting to update the normals array, which broke the resulting mesh.
Now I just need to remember why I needed this in the first place.
July 1, 2025 at 9:50 PM
After a truly herculean amount of work, I've finally managed to create a function that fuses the vertices in my icosphere together. It turns out that I was forgetting to update the normals array, which broke the resulting mesh.
Now I just need to remember why I needed this in the first place.
For my first project in Godot, I'm trying to procedurally generate a hex sphere. I've now gotten to the point where I can subdivide an icosahedron. The next step is to project all these points onto a sphere.
This is probably not a smart way to learn Godot, but it is fun!
June 23, 2025 at 3:36 PM
For my first project in Godot, I'm trying to procedurally generate a hex sphere. I've now gotten to the point where I can subdivide an icosahedron. The next step is to project all these points onto a sphere.
This is probably not a smart way to learn Godot, but it is fun!