Alessandro Mascellino
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amascellino.bsky.social
Alessandro Mascellino
@amascellino.bsky.social
🇬🇧🇮🇹 British-Italian Narrative Designer 🎮 | Tech & Gaming Writer ✍️🕹️📰

👻 New game, All We Need, just released: https://store.steampowered.com/app/2490670/All_We_Need/

🌐 alessandromascellino.com
Really enjoyed this episode! Lots of interesting views! Thanks @jolie.bsky.social and @adamdolin.bsky.social for sharing them with us!
February 5, 2025 at 8:59 AM
Amazing to see you here, folks!
December 4, 2023 at 6:31 PM
No worries about that!

3v3 can be very chaotic but also a lot of fun. It's ideal to play with people you know though, because it takes a minute to respawn so if you don't coordinate with your mates you risk facing 3 ACs on your own, which is basically insta-death 😆
October 5, 2023 at 7:39 AM
Exactly how I felt! Happy to hear I'm not the only one! Luckily the game has good replayability so good to know for future runs!

Any chance you're playing online by the way? My brother and I are looking for a third for 3v3 battles 😃
October 4, 2023 at 11:31 PM
Oh and here's a photo of my beloved mech. Thanks for reading! 6/6
October 4, 2023 at 2:37 PM
Overall, I'm loving #ArmoredCoreVI. If you're playing, hit me up for online battles! Good game, indeed. 5/6
October 4, 2023 at 2:36 PM
My only gripe? The choice system. It felt a bit unclear and it took a while to realize how much my choices mattered. A brief tutorial or clearer presentation would've been a game-changer. But hey, that's just me. I'd love to hear what you think! 4/6
October 4, 2023 at 2:35 PM
Let's talk narrative. The storyline is intriguing, and the Japanese voice acting is top-notch. The main character being a blank slate for player choices is cool, but not my personal fave. 3/6
October 4, 2023 at 2:35 PM
The fighting system in ACVI is absolutely on point. It's fast-paced and incredibly responsive. Customization options are mind-blowing - from appearance to function. The level of detail is astonishing! 2/6
October 4, 2023 at 2:35 PM
📝 Job: Lead Narrative EA (skate)

📍 Location: Hybrid/Remote (Vancouver, Orlando, Austin, Seattle, Marina Del Rey, Redwood City, Edmonton)

💰 Compensation: Varies by location

🔍 Requirements: 2+ years AAA game narrative lead exp, Narrative\Cinematics proficiency, design flexibility

#gamewriting
Lead Narrative Designer - skate.(Hybrid/Remote) at Electronic Arts
GR8 Job! at Electronic Arts
ea.gr8people.com
August 25, 2023 at 1:25 PM
Thank you, Mata!
August 23, 2023 at 1:43 PM
🎮 Job: Narrative Designer at Ubisoft [Splinter Cell]

📍 Location: Toronto, CA (Hybrid)

💰 Salary: Not specified

🔍 Requirements: strong storytelling skills, familiarity with game tools and pipelines, collaborative and innovative mindset, relevant degree, 3+ years of game development or related exp
Ubisoft is looking for a Narrative Designer [Splinter Cell] in Toronto, ON, Canada
What you’ll do as a Narrative Designer:Part of a collaborative team focused on creating a rich experience for players in a linear story allowing them to make meaningful choices;Partner with script.....
jobs.smartrecruiters.com
August 23, 2023 at 10:08 AM
🎮 Job: Gameplay Writer at Squanch Games

📍 Location: Remote - Los Angeles, CA

💰 Salary: $70,000 - $108,000 Annually

🔍 Requirements: Experienced in game development (writing or design), avid gamer with humor, collaborative mindset

#gamewriting
Gameplay Writer
So, we heard you’re on this page because you want to work at Squanch Games, huh? <strong>GREAT TO HEAR. PROCEED.</strong> If you’re reading this, that means we have an open position on our team, a...
squanch-games.rippling-ats.com
August 23, 2023 at 10:04 AM