- screen-based experiences: pixel-based experiences
- interactive products: if no screen, relies on ambient feedback, using light, sound, or movement
- services: blurrs the boundaries between interaction design and organizational psychology
- screen-based experiences: pixel-based experiences
- interactive products: if no screen, relies on ambient feedback, using light, sound, or movement
- services: blurrs the boundaries between interaction design and organizational psychology
three types of prototyping techniques:
- to understand existing user experiences and context
- to explore and evaluate design ideas
- to communicate ideas to an audience
three types of prototyping techniques:
- to understand existing user experiences and context
- to explore and evaluate design ideas
- to communicate ideas to an audience
To "understand people and use prototypes for speed" is a good pragmatic summary of a way of answering a "how?" question, but it does not answer questions of what, why, or where.
To "understand people and use prototypes for speed" is a good pragmatic summary of a way of answering a "how?" question, but it does not answer questions of what, why, or where.
- intuitive interaction
- quality of interaction: relating what we see to what we hear or feel
- intuitive interaction
- quality of interaction: relating what we see to what we hear or feel