Web dev by day, Game dev by night.
Co-Founder of @encontrol.dev, local game developer community in Monterrey, Mexico
The game's not just a scary horror game, rather it plays with the idea that nothing is scarier than real life
The game's not just a scary horror game, rather it plays with the idea that nothing is scarier than real life
Also extra hilarious how the indie award receiver was a "indie" game with, clearly, 2021-era infinite money funding and talent behind it.
Also extra hilarious how the indie award receiver was a "indie" game with, clearly, 2021-era infinite money funding and talent behind it.
Non-tank control games come out every day, but the same can't be said for tank control games.
Non-tank control games come out every day, but the same can't be said for tank control games.
Some would kill (inconvenience others) to make money making games, but others would die (willingly give up their own convenience) to truly be creative.
Some would kill (inconvenience others) to make money making games, but others would die (willingly give up their own convenience) to truly be creative.
Like the paintings before her ritual, or the fog monster’s arm.
Like the paintings before her ritual, or the fog monster’s arm.
But some enemies have unreadable animations as their gimmick and it’s kind of lame.
But some enemies have unreadable animations as their gimmick and it’s kind of lame.
but in the lategame it doesn’t feel concerned for being fair, it just wants to overwhelm you, and removes your ability to run away.
but in the lategame it doesn’t feel concerned for being fair, it just wants to overwhelm you, and removes your ability to run away.