#gamedev #IndieGame #IndieDev #PixelArt #Horror #spooky
#gamedev #IndieGame #IndieDev #PixelArt #Horror #spooky
#pixelart
#pixelart
Some objects by @raou.bsky.social
#pixelart #ドット絵 #gameart
Some objects by @raou.bsky.social
#pixelart #ドット絵 #gameart
Originally the menu was centered, but here I was experimenting with "slow-down but dont pause at menus", so the menu got shifted to the side.
(it looked better when it was centered)
#pixelart #gamedev #gamemaker
Originally the menu was centered, but here I was experimenting with "slow-down but dont pause at menus", so the menu got shifted to the side.
(it looked better when it was centered)
#pixelart #gamedev #gamemaker
Tiles are available for free over here: raou.itch.io/free-isometr...
#pixelart #gamedev #gameassets
Tiles are available for free over here: raou.itch.io/free-isometr...
#pixelart #gamedev #gameassets
"In Never’s End, many assets are modeled directly without concept art. But for characters & enemies, I adapt Masayoshi Nishimura’s detailed designs, staying faithful while simplifying elements that would be too noisy at our in-game scale".
#art #3d
"In Never’s End, many assets are modeled directly without concept art. But for characters & enemies, I adapt Masayoshi Nishimura’s detailed designs, staying faithful while simplifying elements that would be too noisy at our in-game scale".
#art #3d
"Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed".
#3d #art
"Environments pose unique challenges in Never’s End. With full 360° rotation, props can block key objects or enemies, so we build spaces with readability in mind, even cutting away walls when needed".
#3d #art
"The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game."
#art #3d #gamedev
"The grass and dirt terrain blocks were tricky to make. After many iterations to get that hand-drawn sprite look, I think the final result is one of the best executions of that idea in the game."
#art #3d #gamedev
#gamedev #indiedev #pixelart #gamemaker #santria
#gamedev #indiedev #pixelart #gamemaker #santria