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Also Fun Games
@alsofungames.com
artest, god luver, and avid indie game dev, godot enthusiast, and unreal sometimes
https://alsofungames.itch.io/
October 12, 2025 at 2:45 PM
The objects are in different subfolders, in their own scenes. I'll try to create multiple ScatterItems but I think it would be more efficient if I could select multiple scenes, grab their UIDs or paths, and then copy them into an array of ScatterItems.
October 12, 2025 at 2:44 PM
However, I see some videos now using the salvo term for missiles that aren't fired at the same time *shrug* IMHO, I think what's shown in your video are rapid fire homing missiles.
February 27, 2025 at 5:51 AM
"salvo" is simultaneous, artillery, more for ballistics rather than missiles. Here's an old video on warship and land batteries. youtu.be/8nbx3rqmrHU?...
Salvo (Military Tactic)
YouTube video by Simple History
youtu.be
February 27, 2025 at 5:50 AM
They should only appear on bosses or tougher enemies. There should also be a way to turn these feature overlays off. Also, the opposite: give me more numbers for each body part and environment destructibles.
February 14, 2025 at 9:29 AM
"Cluster" usually refers to multiple projectiles at the same time. So either the 3 rockets shoot off all at once and/or they land at the same time.
February 14, 2025 at 9:10 AM
Oh sorry I got confused with the mention of the poor rogue. I see that the enemy is bleeding now in the video. I guess my comment still applies to the enemy.
January 25, 2025 at 11:32 PM
What's the requirement? D&D has you're either bleeding or not. Have the character turn redder, bleed icon, blood droplets on the floor trailing player. Turn parts of the HP bar white and then take that away dramatically.
January 25, 2025 at 11:29 PM