alsat96.bsky.social
@alsat96.bsky.social
Not really know much about computer graphics as I'm just a web developer, but ran up on your work this past weekend and trying to learn 😂

Your work is awesome!
January 20, 2026 at 11:53 AM
Hey! Not sure if it isn't just AI slop, but ran claude code on your repo and he came up with this suggestion:

The cosine is applied twice - once in the radiance/target function, and again in the BRDF evaluation. In restir_gi.wgsl - target function calculation and In restir_gi.wgsl - final shading.
January 20, 2026 at 11:51 AM