alorafane.bsky.social
@alorafane.bsky.social
Still a lot to do, but I'm getting somewhere with this thing!
December 10, 2024 at 12:27 PM
The unfinishedness of the character model was bothering me, so I at least gave her colours and some semblance of clothes. Still needs a lot of work, but less weird-looking than before!
December 10, 2024 at 10:17 AM
Here's the gif I previously attempted to post converted to video. This is probably better actually, since I've noticed gifs can animate at different speeds in different contexts for whatever reason. See post below for a description about what this even is!
December 10, 2024 at 8:50 AM
Progress! I can now add dialogue lines. Each line has text which shows in a bubble, and can have keys stored for characters' body parts. When moving to the next line, the parts ease into place, for simplistic but often adequate animation. Each line can also change the camera shot, as happens here.
December 10, 2024 at 8:43 AM
The project is in Unity, and I can manipulate the character at runtime thanks to the Animation Rigging package. The controls have to be created using code, and only about half of the rig's bones have controls so far (fingers, shoulders, facial features, etc don't).
December 4, 2024 at 1:11 PM
I've started work on a project which is difficult to describe! It's based on a previous working project, though I'm setting this one up anew. As I work through setting everything up, I'll post my progress here. To start, here's an unfinished character model in an empty room. It's all up from here!
December 4, 2024 at 12:55 PM
First post here. I'm worried I won't fit in here - or anywhere - due to past traumatic experiences, but here's some art I made. They're characters from a game I'm making solo, who are basically personifications of mental hangups: alienation, lust, submissiveness, dominance, depression, and shirking.
November 19, 2024 at 9:42 AM