Dungeon crawling aspect is what you should expect. There are traps, surprises, and sometimes it'll feel a bit unfair. To mitigate this, dying has no real consequence, and you can get permanent upgrades over time
Dungeon crawling aspect is what you should expect. There are traps, surprises, and sometimes it'll feel a bit unfair. To mitigate this, dying has no real consequence, and you can get permanent upgrades over time
Story is not super in depth, and honestly the game isn't that long at all! I did grinding close to the end of the game and finished around the 24-25 hour mark?
It's extremely charming and emotional for what it is.
Story is not super in depth, and honestly the game isn't that long at all! I did grinding close to the end of the game and finished around the 24-25 hour mark?
It's extremely charming and emotional for what it is.
If you're ok with the warnings in the initial post, or you're able to take the game slow as it gets heavier. I can say pick this up. One way or another you'll walk out with a lot of thoughts and feelings.
If you're ok with the warnings in the initial post, or you're able to take the game slow as it gets heavier. I can say pick this up. One way or another you'll walk out with a lot of thoughts and feelings.
It sounds weird but, it made me feel. Selfish. In a way. Knowing I may have introduced this sort of complication or inevitability to someone else's life.
Yes, there's the cliche of wanting to make the most memories, and time we can. But this was. Heavy.
It sounds weird but, it made me feel. Selfish. In a way. Knowing I may have introduced this sort of complication or inevitability to someone else's life.
Yes, there's the cliche of wanting to make the most memories, and time we can. But this was. Heavy.
Snails house music, ASMR sounds.
Snails house music, ASMR sounds.