Freeform Universal's "Descriptors" does a good job explaining how a tag system can work. City of Mists, FATE's "aspects", Whitehack, etc. Discworld is another good example. They can also be used to represent things like relationships and abilities too!!
Freeform Universal's "Descriptors" does a good job explaining how a tag system can work. City of Mists, FATE's "aspects", Whitehack, etc. Discworld is another good example. They can also be used to represent things like relationships and abilities too!!
For incorporating, I use a tag system! and provide a bonus/advantage when a player uses that skill, or sometimes ONLY allow those w/ the skill to perform the action
For incorporating, I use a tag system! and provide a bonus/advantage when a player uses that skill, or sometimes ONLY allow those w/ the skill to perform the action