Wishlist:
https://store.steampowered.com/app/2331280/Medieval_Crafter_Blacksmith/
For an indie game, community is the key. Get feedback from them, see what they want and also talk with them. Mostly we focus on the dev and design side of a game, but sometimes we get stuck to our point of view. Community is what we need.
For an indie game, community is the key. Get feedback from them, see what they want and also talk with them. Mostly we focus on the dev and design side of a game, but sometimes we get stuck to our point of view. Community is what we need.
store.steampowered.com/app/2331280/...
#gamedev #indiedev #live #steam #debutfestival
store.steampowered.com/app/2331280/...
#gamedev #indiedev #live #steam #debutfestival
Get ready to fire up the forge, play the public demo, and be sure to smash that wishlist button! Your support is invaluable!
store.steampowered.com/app/2331280/...
#gamedev #indiegame
Get ready to fire up the forge, play the public demo, and be sure to smash that wishlist button! Your support is invaluable!
store.steampowered.com/app/2331280/...
#gamedev #indiegame
I have to ask: is anyone else using FlatBuffers for their save games, or am I the only crazy one? #gamedev #indiedev #flatbuffers #unity3d
I have to ask: is anyone else using FlatBuffers for their save games, or am I the only crazy one? #gamedev #indiedev #flatbuffers #unity3d
#gamedev #indiedev #vfx #ui #IndieGameDev
#gamedev #indiedev #vfx #ui #IndieGameDev
Show me your dev battle stations! What are your go-to tools? #gamedev #desktour #indiegame #indiedev #unity
Show me your dev battle stations! What are your go-to tools? #gamedev #desktour #indiegame #indiedev #unity
* Separation of Concerns
* Event-Driven Design
* Validation Layer
But have to fix this issues while implementing the changes 😭
* Separation of Concerns
* Event-Driven Design
* Validation Layer
But have to fix this issues while implementing the changes 😭
Is it madness to refactor a core system this close to launch? Or is it always better to fix it before it's too late?
#gamedev #indiedev #unity3d #MedievalCrafter
Is it madness to refactor a core system this close to launch? Or is it always better to fix it before it's too late?
#gamedev #indiedev #unity3d #MedievalCrafter