Alice Alexandra
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alicealexandra.com
Alice Alexandra
@alicealexandra.com
she/her • developer exerience, builder.io • writes, paints, composes, codes at alicealexandra.com • am generally, myself, a leaky abstraction
Anthropic agreed to pay $1.5B to settle claims it trained AI on millions of pirated books.

But the judge hasn’t approved it yet, questioning if $3,000 per book is the right precedent.

What do you think? Does this move us forward on fair compensation or just leave questions?
September 10, 2025 at 3:18 PM
Cars have EPA window stickers and EU CO2 caps. AI has... "trust us, bro, it's fine."

We need enforceable ‘AI Energy & Emissions’ labels on every major model.
August 12, 2025 at 3:57 PM
Some tips for code reviews without the tears: www.builder.io/blog/code-r...
August 5, 2025 at 2:34 PM
you gotta scrape OpenAI back sometimes
July 17, 2025 at 1:57 PM
Keeping Figma in sync with Storybook (and your entire design system) just got way easier.
July 14, 2025 at 1:55 PM
Hot take: Design handoffs won't work until designers can ship code.

Current MCP clients force you into dev tools or basic chat. PMs spec in docs, designers mock in Figma, and devs rebuild everything.

What if one MCP client let the whole team code? 👇

builder.io/blog/mcp-cl...
July 3, 2025 at 4:05 PM
Debugging dark mode issues in an old, messy SvelteKit codebase is usually nightmare fuel.

This morning, I connected my repo and put Builder Fusion on the case. It agentically iterated with the code and full DOM context, and it figured out the problem with a single prompt.
June 27, 2025 at 2:40 PM
new favorite word just dropped
June 27, 2025 at 9:33 AM
What if you could mock up prototypes that stakeholders can actually click through?

You don't have to just pretend it works.

Use a real GitHub PR workflow and mock a site all in less time than it takes to wireframe. Here’s how.

www.builder.io/blog/mock-u...
June 10, 2025 at 4:09 PM
Figma's new MCP server gives AI access to structured design data instead of screenshots. But is the resulting code pixel-perfect?

I've put it to the test is my latest post.

www.builder.io/blog/figma-...
June 2, 2025 at 4:47 PM
My problem with vibe coding isn't the AI; it's the vibe.

Many AI tools disrespect your team's hard work and talent. What we need is AI for grown-ups.

Here's my thoughts on what that means.

builder.io/blog/ai-for...
May 15, 2025 at 4:03 PM
You can teach any agent to fish, but wouldn't you rather it know who to call to get fish on demand?

This is what Google's new A2A protocol promises: your agent gets a list of contacts for when the questions get too tough.

www.builder.io/blog/a2a-pro...
May 5, 2025 at 6:05 PM
AI agents are like Twitter devs: great solo, terrible at collaboration.

MCP gave agents standardized tool access to information across the internet, but the story isn't done.

A generalist agent with tons of tools still isn't as useful as an orchestrated network of specialists.
May 5, 2025 at 6:01 PM
If you're in the midst of yet another 5,000-word manifesto-as-AI-prompt, it might be time to take a beat.

There's a nicer route...
April 28, 2025 at 6:41 PM
What's worse is that most of the AI tools we use today are "stateless." Every interaction is a completely blank canvas for the AI.

Even though we may feel like we've been building a working relationship with the machine, it has no idea who we are or what we do.
April 25, 2025 at 3:57 PM
not the likes and reposts echoing the name 🙈

just needed to drop 11 days ago, and the whole world would have collapsed into coincidence.

but anyway, congrats on the launch!! gonna ruin the numbers now.
April 23, 2025 at 4:24 PM
So, this is Citizen Sleeper's power: Every single action you spend is a choice _not_ to spend it somewhere else.

What will you prioritize?

Just like real life, there aren't often wrong answers.

Only interesting consequences for you and the people you've met.
April 20, 2025 at 6:18 AM
Drives aren't linear quests—they're just a list of goals you could be progressing.

But drives are often bound by time. If you don't complete one in x amount of days, the opportunity goes away forever.

You can't complete them all, and you don't always know when they'll fade.
April 20, 2025 at 6:17 AM
This minimalism—I only have x amount of things I can do today—seems like it would lead to choice paralysis.

But the game overlays all your choices with meta-narratives called "drives," which is also how your character levels up to do more interesting things.
April 20, 2025 at 6:17 AM
How?

Every "day" in the game, you get 1-5 actions to go spend absolutely anywhere in the world.

Each of your actions is rolled as a dice, so it has varying amounts of power each day.

The game progresses only by you spending actions.
April 20, 2025 at 6:15 AM
That said, most games have a weird sense of time.

If there's a monster pillaging a village, you can go on an 18-hour sidequest, and the village will be just fine.

What Citizen Sleeper does is make you choose what to prioritize, because it won't be there forever.
April 20, 2025 at 6:14 AM
Most games ask you to:
- Make choices in dialogue, often between a finite number of "good" and "less good" options
- Somewhat linearly go on "quests" based on those choices
April 20, 2025 at 6:13 AM
Finally getting around to playing Citizen Sleeper, and I'm obsessed with the design of choice throughout the narrative.

🧵
April 20, 2025 at 6:12 AM
ope nvm
April 17, 2025 at 1:35 PM
kinda cute how Gemini keeps complimenting ESLint in its lil' agentic back-and-forth. sensing a Cursor office romance blooming. 🌼
April 17, 2025 at 1:35 PM