Alexandre Lamure
alexandrelamure.bsky.social
Alexandre Lamure
@alexandrelamure.bsky.social
Graphics guy at Quantic Dream, thoughts are my own
Reposted by Alexandre Lamure
Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...
August 25, 2025 at 12:40 PM
Reposted by Alexandre Lamure
The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.

Project page: graphics.cs.utah.edu/research/pro...
July 17, 2025 at 7:05 AM
Reposted by Alexandre Lamure
Our #HPG2025 paper "Arches: A Cycle Level Simulator for Exploring Massively Parallel Ray Tracing Architectures" will be presented by my student Jacob Haydel in a few hours. I will post the video when it is ready.

More info and source code on the project page:
graphics.cs.utah.edu/research/pro...
June 23, 2025 at 6:37 AM
Reposted by Alexandre Lamure
Our #SIGGRAPH2025 paper "Augmented Vertex Block Descent" presents an extremely fast and stable physics solver with hard constraints for handling joints and collisions.

The project page has a 2D demo with source code and more details:
graphics.cs.utah.edu/research/pro...
June 23, 2025 at 3:43 AM
Reposted by Alexandre Lamure
Excited to finally show off Nanite Foliage www.youtube.com/watch?v=FJtF...
The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025
YouTube video by IGN
www.youtube.com
June 3, 2025 at 6:19 PM
Reposted by Alexandre Lamure
Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...
April 1, 2025 at 2:22 PM